約 4,948,793 件
https://w.atwiki.jp/riftinfo/pages/273.html
PVP/WARFRONTS Killing a mind-controlled player of your own faction will not give you prestige, favor, or experience. It s still pretty funny, though. PvP deaths no longer result in soul damage, even if NPCs are attacking you. Fixed the calculation of the Monthly Kills stat. NOTE This will result in a one-time reset of your monthly kills display, and then it will start tracking properly! For PvP quests that require defeating other players, NPCs can no longer steal your credit. If you are in a raid with less than 6 people, Prestige and Favor awards will be calculated using the party values. Whitefall Steppes Escalation Now properly tracks and displays Sourcestone captures and returns on the leaderboard. Skilled Alchemists can now obtain the recipe for Pure Valorstone from the Favor Quartermasters in Sanctum and Meridian. Pure Valorstone can be used to add Valor to crafted items for those looking to gain a leg up in the battlefields of Telara. The crafted item must be of level 47 or higher to be made with Pure Valorstones. Fixed an exploit that allowed Guardians to get up to the back side of the Defiant spawn point in Port Scion. Pyromancers Glyphs of Power Reduced the bonus to Fire damage from Glyphs of Power in PvP combat to 5%. Port Scion Zerena Karathi and Alys Whiteshield (both in the starting areas) will no longer attack players. Characters will no longer be affected by PvP Immunity effect when zoning into or being resurrected inside an instance. DUNGEONS, SLIVERS, AND RAIDS Increased the chance for tier 1 Expert bosses to drop Epic quality loot. Added a 50% chance for tier 1 Expert bosses to drop a second Plaque of Achievement. Added a 50% chance for tier 2 Expert bosses to drop a third Plaque of Achievement. Reduced the prices of Expert dungeon armor. The second tier of Expert dungeon armor now requires turning in the first tier of Expert armor to purchase. ABYSSAL PRECIPICE The Abyssal Precipice achievement can now be updated by defeating Expert versions of the bosses. DARKENING DEEPS Darkswarm mobs no longer award experience. Braxtepel Flame Cleave can no longer be reflected. Gedlo Council Fiery Bonds and Searing Flame can no longer be reflected. DEEPSTRIKE MINES Expert Fixed some locations where characters would be teleported after being resurrected. The ledge of the Titan s bed in Deepstrike Mines is now too slippery to stand on! DROWNED HALLS Players can no longer hide from Isskal s single-target attacks. Hydriss Tsunami visual effect looks and is times better to help represent ability damage increase over distance. Hydriss should no longer attack players during or instead of her Waterburst and Hydrostatic Shock phases. FALL OF LANTERN HOOK Expert Additional tuning for the Helena Brass finale so Oludare should always spawn and not block you from completing the dungeon. GILDED PROPHECY [Sliver] Added a Conqueror type achievement for this zone, along with a new reward! GREENSCALE S BLIGHT [Raid] Oracle Aleria If Necrotic Eruption is on a character at the time of Aleria s death, it gets removed rather than bombing the entire raid once the maze walls drop. No more victory-wiping! Lord Greenscale At long last, and hopefully for good - fixed a case where Lord Greenscale would sometimes cancel his Genesis Torrent cast or channel. HAMMERKNELL [Raid] Darktide Mists can now be crowd controlled. The later bosses in Hammerknell now drop additional Greater Marks of Ascension. Sicaron Adjusted duration of the Soul Harvest ability. Grugonim Removed reputation gain from the Bloodplague Crawlers and Manifested Death (towers). Grugonim Increased the damage buff granted to players to 4% from 2% per stack. KING S BREACH Strange Plots of the Aelfwar Fixed a case where the quest objectives would not reset and refused to allow players on this quest to return to the instance and complete it. RUNIC DESCENT Standard Slightly reduced base mob density in this dungeon. Expert Neutral mobs no longer award experience. Expert Rotting Flesh is now cleansable. Expert The Keep Cleansing achievement should now properly award as described. ZONES The Saga of the Endless A Father s Love Nearby Rifts will no longer cause quest targets to hide from this quest. Some NPCs, primarily in Moonshade Highlands, were granting experience outside of the normal range for their level and difficulty. Corrected! Manticore type mobs just got more lucrative to hunt - they weren t dropping as much currency loot as they should have. DROUGHTLANDS Zone event Saving Lantern Hook This event should no longer be able to get into a non-completable state. FREEMARCH A new porticulum has been added to Ark of the Ascended, allowing new characters to receive their Soul Recall ability earlier. GLOAMWOOD Out of Harm s Way This quest should be less negatively impacted by footholds at the nearby Guardian Encampment. Also increased the distance the escort can be from the player before the quest will fail. Gwyddon is now properly removing the Hag s curse for any afflicted Ascended. IRON PINE PEAKS The Redsnow Bandit population around Frost Falls has been retuned to be more in keeping with the quest levels of that area. SCARLET GORGE Daily quests in Scarlet Gorge should all properly grant notoriety for repeat completions. SCARWOOD REACH Zone Event The Witching Hour Fixed a case where the event could fail before all targeted locations had fallen. Realigned Priorities The Guardian Raiders that spawn should no longer flag you for PvP and as an added bonus, also no longer hit like trucks. Chronic Cultist Culling Removed the second objective from this daily quest. Local Cures Umbral Sedge plants will no longer spawn inside of rocks. Insuring Their Safety More Gorefang Wranglers should now be available. A Temporary Solution Reworked this quest so you are asked to speak with Sasha Nikadon in The Sagespire to receive the quest objective item, A Pinch of Sourcestone Powder . SHIMMERSAND Zone event Scourge of the Sands has been tuned down in difficulty. The Order s Charge Quest will now always update on killing a Maelforge Emberdrake if the Flamerod is active. The Unlucky Few NPCs will respawn more reliably during this quest. Fight Fire with Fire During this quest you will no longer be able to pick up more than 9 Core of Flames. Ritual Firebrands This quest no longer grants experience when completed. Level 50 Rifts now have a chance to appear in Firesand Desert! SILVERWOOD A new porticulum has been added to Divine Landing, allowing new characters to receive their Soul Recall ability earlier. The rare spawn NPC, Pandora, will no longer be a potential target of Defiant Footholds. STONEFIELD Tracking a Traitor Ascended will now have an easier time using Kira s Signal during this quest. Daily quests in Stonefield should all properly grant notoriety for repeat completions. CRAFTING Skill-specific Plaques have been converted into Master Crafter s Marks. Master Crafter s Marks will now drop and reward wherever the previously skill-specific Plaques would (Apothecary Plaque, Outfitter Plaque, etc.). All Epic crafting recipes are now purchased with Master Crafter s Marks. Reduced the amount of Eternal Planar Dust required to make the components for the weekly Crafting Rift lure quests. Slightly increased the amount of store-bought materials needed to offset the cost reduction. You can now receive Inert Shards, Stones, Gems, Crystals, and Prisms from Apothecary daily quest reward bags and chests, as well as Apothecary Crafting Rifts. Crafting Rift Weaponsmith Will no longer auto-complete the third bonus stage due to multiple characters completing the second. Brilliant Enduring Rune now grants +9 Endurance, up from +8. Every point counts! Tempered Orichalcum Bar, Enchanted Shadethorn Lumber, Steel-Stitched Leather, and Infinite Essence now sort properly on the auction house. Epic Essences and Rare Essences above level 50 now Salvage for more level-appropriate materials. Dark Seafoam Green Dye has been fixed to require 110 Apothecary skill to create. It previously was set to 130. Ruby Gorget was incorrectly requiring 201 skill to create instead of 210. Fixed! Skilled Armorsmith Supply Chests will properly award Armorsmith materials rather than Weaponsmith. Ornate Platinum Choker now displays the correct name in the recipe list. Corrected the name of the Apothecary Workorder that requires Lesser Healing Potions. Runecrafters will no longer receive Workorder Radiant Steadfast Runes. Characters currently on this quest will still be able to complete it - a new Runecrafter Workorder has been added to replace it, requiring Radiant Insightful Runes. Fixed an issue where neutral Crafting Trainer NPCs in Fortune s Shore were offering faction-specific recipes. Corrected the Bind on Pickup flag on some Rune and Runeshard recipes that were not previously set. Skilled Alchemists can now obtain the recipe for Pure Valorstone from the Favor Quartermasters in Sanctum and Meridian. Pure Valorstone can be used to add Valor to crafted items for those looking to gain a leg up in the battlefields of Telara. The crafted item must be of level 47 or higher to be made with Pure Valorstones. Endurance bonuses from crafted item sets can now stack with each other. Shard firsts for crafted items are now granted at the time the item is successfully crafted. Fixed the skill level requirement to craft Carmintium Lariat. ITEMS The prices of Essences on the Planar merchants has been adjusted due to the merging of Inscribed and Crystal Sourcestone. New Synergy Crystals are now available from the Planar Goods merchants for Greenscale and tier 2 Expert item sets. A number of vanity items and gloves that were previously non-tintable can now be dyed! Gravemaker Steaks, Drake Filets, and Icewatch Cupcakes no longer have an item use time. The effect is now applied immediately. Items that grant temporary enhancements (ex Padding, Armor Plating, Spellstones, Riding Chaps, etc.) have updated icons. Collectible books no longer count as quest items and will go into your primary inventory. If you have any in your quest bag that you hadn t added to your collections, you ll need to move them into your general inventory to use them. Fixed a bug that could cause Synergy Crystals to display incorrect tooltips in merchant windows. Transplanar Synergy Crystals no longer have a faction requirement to use. Fixed an issue where clicking off the buff from Necrotic Rage would prevent it from proccing again unless the focus was re-equipped. Binding Silk Now with Physical Crit rather than Spell Crit. Bulwark of Banishment Reduced the Block bonus from 40 to 20 to bring it in line with other items of similar level. Deathsteel Pauldrons Now with Attack Power rather than Spell Power. Double Barrel Problem Solver Changed graphic so this is actually double-barreled. Energetic Sourcestone Mirror is no longer able to proc from every tick of a damage over time ability, only on the first. Fang of the Life Lord Can now correctly proc from Warrior abilities. Gossamer Motions Now has Attack Power instead of Spell Power. Gravetouched Soulstone Fixed so it actually does proc the buff on your pet, as the description indicates. Metamorphic Stonesource Will now apply the correct effect. Murk Shrouded Trinket Effect tooltip now displays the correct name. Nyx s Chloromancer Crystal 2-piece bonus now increases the chance for Radiant Spores to proc by 10%, up from 5%. Nyx s Chloromancer Crystal 4-piece bonus now causes damage ticks from Void Life to place a stacking buff on the Chloromancer. Each stack reduces the casting time of the next Nature s Touch spell by 0.5 seconds. Privateer s Axe of the [...] Can once again be sold to merchants. Sandcovered Shroud Now accepts both Primary and Secondary areas for dyes. Stinging Faesource Now procs the correct buff. Tuthmet Wine Fixed the spell power buff so it will no longer be overwritten by a weaker version. Fixed a bug where Simple Synergy Crystals could be equipped by Clerics. GRAPHICS AND AUDIO Now with better Anti-Aliasing! Set your Anti-Aliasing option to Edge Smoothing to see the new improvements. Fixed an issue with falling through the world when changing your graphics texture quality. It s a lot more difficult to get your character to stand at impossible angles while mounted. Fixed an issue with sound reverberation in some areas (such as Chancel of Labors in Iron Pine Peaks) where the effect was way too strong on footsteps, character speech, and some other sounds. Fixed footstep sounds for some polymorph effects that had none. Fixed objects not drawing to the correct distance at initial login. Look for new finely-feathered-friends livening up Meridian and Sanctum! Improved the variation in crowd cheer audio. Fixed some issues that could cause framerate stuttering when running through the world. Added voiceover to several existing major zone events. Added a sound to Prince Hylas opening of Greenscale s Door inside Greenscale s Blight. Fixed a bug where casting animations were sometimes interrupted by other animations. COMMANDS AND MACROS Added a keybind-able command that will hide other players on your screen when the key is pressed. There is no default bound key, but you can set one in the Key Bindings menu as Hide Other Players under UI Toggles. You can now add [notactive] to a /cast macro to prevent it from turning off a toggled ability. Fixed a bug where players could incorrectly end up targeting themselves when using abilities from macros. The Marksman Bull s Eye and other similar abilities will now work properly in macros. UI/SETTINGS Parties can now be displayed by default using the Raid Frame UI. Check the Display tab under Options to enable this setting. The Auction House no longer truncates long item names with ... when using right click on an item in your inventory to search auctions. The quest log now displays how many daily and weekly quests you ve turned in as well as the limit per day/week. It also shows the current total number of quests in your quest log alongside the quest log cap amount. The visuals on the character sheet now update as soon as an armor item is dyed. Added an option to always display status text for your Focus target, similar to the existing options for Player, Target, Party, etc. If your character has had more than one role that has had a free Soul Point respec applied to it due to a patch, you now see a message box listing all of your respecced roles on first login. The Auction House now has a new Vanity subsection to look for wardrobe items! Clicking the Bid or Buyout buttons on the Auction House no longer changes the position of your scroll bar in search results. Fixed an Auction House purchasing bug that would prevent you from buying an item from search results immediately after placing an item up for auction. Soul Exhaustion tooltip now correctly explains whether it has been applied by resurrecting at a graveyard or by reaching 0% Soul Vitality. Title rewards are now displayed in the Achievements window. The on-screen popup message for Quest Accepted now appears for all quests, including Rift dailies. Removed an erroneous error message when adding the first quest to your quest stickies when the stickies are currently empty. Item tooltips no longer display red text while dead if you can use the item while alive. Tooltips for kill quests that require specific level mobs or higher will no longer show too-low targets as valid. Moved the Settings option for Ability Queue into the Action Bar settings category. Fixed a bug where you couldn t delete quests from your quest log if the only quests you had in there were daily/weekly types. Fixed the chat window occasionally truncating lines when using larger text sizes. Ascended Powers and Guild Perks are now organized by category in your Abilities window. CLIENT Client stability improvements, yay! Fixed an incompatibility with Windows 8 32-bit.
https://w.atwiki.jp/tower_d/pages/26.html
Vector TD サイトURL 公式サイト:http //www.vectortd.com/ Vector TD:http //www.candystand.com/play/vector-td http //www.coolstreaming.us/forum/arcade/game/2455.html (EXTREMEの下2つはクリア不可能?) Vector TD X:http //www.candystand.com/play/vector-tdx(このゲームはクリア不可能) Vector TD 2:http //www.candystand.com/play/vector-td-2 概要 Flash Element TD、Flash Circle TDの作者が製作したゲーム。 前作までと雰囲気が大きく変わり、サイケデリックなBGMとサイバーなグラフィックになっている。 1作目からの利子システムが継承されているほか、周囲の砲台をパワーアップするボーナス塔が使用出来る。 続編のX・2の2作では、敵の種類や砲台がさらに追加されている。 動画URL http //jp.youtube.com/results?search_query=Vector+TD 基本事項 ボーナスアイテム 属性と相性 攻撃目標 モード ショートカットキー 敵ユニット 砲台Green Red Purple Blue Wave一覧Vector TD2 Normalモード 攻略 バグ? Victor TD Xの攻略情報 コメント 基本事項 敵を出口から一定数以上逃すとゲームオーバー。 倒しきれなかった敵は入口から再び出現し、倒すまで巡回する。 画面上の「SEND THE VECTOIDS」をクリックすると、次のレベルの敵が攻めて来る。 その下にある「AUTO」ボタンをチェックすると、敵が自動的に攻めて来るようになる。 各レベルの開始時に、所持金に利息が加算される(初期値は3%)。 ボーナスアイテム 5レベル毎に登場するBONUSの敵を倒すと、BONUS POINTが獲得出来る。 BONUS POINTを使用すると、画面右上の砲台選択欄の最下段にあるアイテムが入手出来る。 アイテムの効果は、左から順に 攻撃力を25%増加する砲台を設置 射程圏を25%増加する砲台を設置 利率を3%増加 ライフを5追加 属性と相性 砲台と敵には属性があり、色によって与ダメージが変わる。 砲台と同じ色の敵には150%のダメージ。 下の表の属性に対しては50%のダメージ。 右上に表示されている砲台を左右2組のペアに分けて、それぞれ隣り合っている色同士が相性が悪い、とすれば覚えやすい。 砲台の色 敵の色 緑 赤 赤 緑 紫 青 青 紫 攻撃目標 設置してある砲台をクリックした際に、アップグレードの下にある項目。 砲台が攻撃する目標を設定する事が出来る。 CLOSE 砲台に一番近い敵に攻撃 STRONG (HARD) 残り体力が一番多い敵に攻撃 WEAK 残り体力が一番少ない敵に攻撃 モード バージョン2からの新要素。 NORMAL 普通のモード。 TIME ATTACK 途絶える事なく、敵が次々と自動的に攻めて来るモード。 エンドレス。各種類毎10レベルずつ出現する。 LIGHTNING 出現する敵の種類がすべてYellow Sprintersだけのモード。 PUZZLE / SANDBOX 初期所持金$50000と2つのボーナスだけが使えるモード。 敵を倒しても金が獲得出来ない。 途絶える事なく、敵が次々と自動的に攻めて来る。 ショートカットキー キー 効果 Spcae 砲台のレベル・敵のHPの表示ON / OFF ESC 砲台の設置を中止 敵ユニット 名前に含まれている色が、そのまま敵のカラーリングになっている。 Blue Spinners 青の砲台に弱く、紫色の砲台に強い。 Red Shredders 赤の砲台に弱く、緑色の砲台に強い。 Green Flyers 緑の砲台に弱く、赤色の砲台に強い。 Big Purple Box 紫の砲台に弱く、青色の砲台に強い。 Yellow Sprinters 移動速度が速いユニット。節約を心掛けすぎているとうっかり抜けられてしまう。 しっかりとした対処が必要。 Hard Grey + Bonus ボスにあたるユニット。Lv5毎に出現する。 黄色い敵がBonusで、この敵だけ体力がずば抜けて高く、倒すとボーナスポイントが貰える。 Orange Regener Vector TD Xにのみ登場。回復能力を持つ。 Orange Spurt Vector TD Xにのみ登場。短時間、移動速度が急加速する。 砲台 アップグレード費用は、一律して設置金額の半額。 初期段階を基準にして射程圏は5%、攻撃力は45%、1レベル毎に増加する。 Green Green lasers 1 途絶える事無く敵を攻撃するレーザー。 Lv 攻撃力 射程 コスト 総コスト 1 22 70 100 - 2 32 73 50 150 3 42 76 50 200 4 52 79 50 250 5 62 82 50 300 6 72 85 50 350 7 82 88 50 400 8 92 91 50 450 9 102 94 50 500 10 112 97 50 550 Green lasers 2 一度に攻撃する敵の数が2つに増えている。 Lv 攻撃力 射程 コスト 総コスト 1 45 70 400 - 2 65 73 200 600 3 85 76 200 800 4 105 79 200 1000 5 125 82 200 1200 6 145 85 200 1400 7 165 88 200 1600 8 185 91 200 1800 9 205 94 200 2000 10 225 97 200 2200 Green lasers 3 敵への攻撃数が更に増加している。 Lv 攻撃力 射程 コスト 総コスト 1 180 70 2000 - 2 261 73 1000 3000 3 342 76 1000 4000 4 423 79 1000 5000 5 504 82 1000 6000 6 585 85 1000 7000 7 666 88 1000 8000 8 747 91 1000 9000 9 828 94 1000 10000 10 909 97 1000 11000 Red Red Refractor 攻撃目標の周辺の敵にもダメージ。 ただし、ダメージは小さくなる。 Lv 攻撃力 射程 コスト 総コスト 1 110 80 200 - 2 159 84 100 300 3 208 88 100 400 4 257 92 100 500 5 306 96 100 600 6 355 100 100 700 7 404 104 100 800 8 453 108 100 900 9 502 112 100 1000 10 551 116 100 1100 Little Red Spammer 射程内の敵へ、ランダムに乱れ撃ちを行う。 狙った敵が射程圏から出てしまっても、命中するまで弾は追尾する。 Lv 攻撃力 射程 コスト 総コスト 1 600 80 800 - 2 870 84 400 1200 3 1140 88 400 1600 4 1410 92 400 2000 5 1680 96 400 2400 6 1950 100 400 2800 7 2210 104 400 3200 8 2490 108 400 3600 9 2760 112 400 4000 10 3030 116 400 4400 Red Rockets 攻撃力はとても高いが、攻撃間隔もかなり長い。 命中前に敵が破壊された場合、他の敵を攻撃する。 狙った敵が射程圏から出てしまっても、命中するまで弾は追尾する。 Lv 攻撃力 射程 コスト 総コスト 1 30000 150 2500 - 2 43636 157 1250 3750 3 57272 164 1250 5000 4 70908 171 1250 6250 5 84544 178 1250 7500 6 98180 185 1250 8750 7 11816 192 1250 10000 8 125452 199 1250 11250 9 139088 206 1250 12500 10 152724 213 1250 13750 Purple Purple Power 1 攻撃力は高いが、発射間隔が長い。 Lv 攻撃力 射程 コスト 総コスト 1 2650 100 300 - 2 3854 105 150 450 3 5058 110 150 600 4 6262 115 150 750 5 7466 120 150 900 6 8670 125 150 1050 7 9874 130 150 1200 8 11078 135 150 1350 9 12282 140 150 1500 10 13486 145 150 1650 Purple Power 2 Purple Power 1とあまり変わらないが、ダメージが大きい。 Lv 攻撃力 射程 コスト 総コスト 1 8500 100 900 - 2 12363 105 450 1350 3 16225 110 450 1800 4 20089 115 450 2250 5 23952 120 450 2700 6 27815 125 450 3150 7 31678 130 450 3600 8 35541 135 450 4050 9 39404 140 450 4500 10 43267 145 450 4950 Purple Power 3 上の2つの性能に加え、敵の移動を一時停止する効果が追加されている。 Lv 攻撃力 射程 コスト 総コスト 1 22000 100 2800 - 2 32000 105 1400 4200 3 42000 110 1400 5600 4 52000 115 1400 7000 5 62000 120 1400 8400 6 72000 125 1400 9800 7 82000 130 1400 11200 8 92000 135 1400 12600 9 102000 140 1400 14000 10 112000 145 1400 15400 Blue Blue Rays 1 攻撃した敵の移動速度を遅くする。 最大4体の敵に対して同時攻撃。 Lv 攻撃力 射程 コスト 総コスト 1 500 70 300 - 2 727 73 150 450 3 954 76 150 600 4 1181 79 150 750 5 1408 82 150 900 6 1635 85 150 1050 7 1862 88 150 1200 8 2089 91 150 1350 9 2316 94 150 1500 10 2543 97 150 1650 Blue Rays 2 攻撃した敵の移動を1,2秒間だけ完全に停止させる。 Lv 攻撃力 射程 コスト 総コスト 1 6000 80 500 - 2 8727 84 250 750 3 11454 88 250 1000 4 14181 92 250 1250 5 16908 96 250 1500 6 19635 100 250 1750 7 22362 104 250 2000 8 25089 108 250 2250 9 27816 112 250 2500 10 30543 116 250 2750 REWINDER Vector TD Xで追加された砲台。 攻撃した敵を一度だけ後退させる事が出来るが、ダメージは与えられない。 後退させた敵は青い丸印が付く。 Lv 攻撃力 射程 コスト 総コスト 1 0 65 1300 - 2 0 68 650 1950 3 0 71 650 2600 4 0 74 650 3250 5 0 77 650 3900 6 0 80 650 4550 7 0 83 650 5200 8 0 86 650 5850 9 0 89 650 6500 10 0 92 650 7150 Wave一覧 Vector TD2 Normalモード wave 敵の種類 体力 参考 01 Blue Spinner 600 02 Red Shredder 733 03 Blue Spinner 894 04 Green Flyer 1090 05 Hard Grey + Bonus 1327 06 Yellow Sprinter 1614 07 Blue Spinner 1961 08 Big Purple Box 2380 09 Blue Spinner 2885 10 Hard Grey + Bonus 3493 11 Blue Spinner 4225 12 Green Flyer 5105 13 Blue Spinner 6161 14 Yellow Sprinter 7428 15 Hard Grey + Bonus 8947 16 Big Purple Box 10765 ここから敵のHPが5桁になる 17 Blue Spinner 12939 18 Red Shredder 15537 19 Blue Spinner 18638 20 Hard Grey + Bonus 22336 21 Blue Spinner 26741 22 Yellow Sprinter 31984 やや手強い。赤3一機だけでは一撃で敵を倒せないので注意 23 Blue Spinner 38218 24 Big Purple Box 45624 25 Hard Grey + Bonus 54414 26 Red Shredder 64838 27 Blue Spinner 77188 28 Green Flyer 91806 29 Blue Spinner 109095 ここから敵のHPが6桁になる 30 Hard Grey + Bonus 129524 31 Yellow Sprinter 153643 この辺でBlue Rays 2を幾つか立てておかないと辛い 32 Blue Spinner 182095 33 Big Purple Box 215629 34 Blue Spinner 255121 35 Hard Grey + Bonus 301591 36 Big Purple Box 356227 37 Blue Spinner 420412 38 Red Shredder 495754 39 Blue Spinner 584123 40 Hard Grey + Bonus 687690 41 Red Shredder 808975 42 Blue Spinner 950900 43 Green Flyer 1116851 手強い。赤3が効きにくいので、貯めた所持金で全てのロケットを強化しておいたほうがよい 44 Blue Spinner 1310748 45 Hard Grey + Bonus 1537129 46 Blue Spinner 1801240 47 Red Shredder 2109144 48 Blue Spinner 2467841 49 Yellow Sprinter 2885411 最後の難関。非常に硬い上速いので、Blue Rays 2も沢山設置しておきたい 50 All Types 3371170-3935855 全ての敵が一斉に登場 攻略 敵の足止めは、青2よりも青1の方が4体同時という事で使える。 Orange Spurt以外は、青2を敷き詰める事で完全にブロックできる。 後半のGreen Flyersは赤砲台が効きにくいため、倒しにくいので注意。Red Rocketsを強化するだけではなく、なるべく青砲台で足止めするのも重要。 バグ? Ventor TD1のBlue Rays 2は何故かBlue Rays 1と減速効果が同じ。2ではちゃんと敵を停止させるようになっている。 Vector TD Xの後半はOrange Regenerが無敵状態になる為、クリア不可能。しかも情報によると、最終面はHP1億超えの敵が60体程(?)出現する。 (下に記述) Victor TD Xの攻略情報 チートを使って最後まで覗いてきた所、Orange Regener(Lv49)のHPが91636612 さらにラストのLv50ではHP200177246(2億)の敵が60匹出現した。 この攻略は、エリア全域にミサイルとボーナスのパワーアップを敷き詰めたもので さらにその状態で30分近く撃たせ続けて何とか撃破できるレベルであったので 正規プレイで現実にクリアするのは不可能だった。 (チートプレイSS) コメント サイト死んでる? -- 名無しさん (2010-03-15 02 53 20) 2クリアー出来ねぇ -- 名無しさん (2010-04-24 21 55 40) 最初の戦い方がわからん -- 名無しさん (2010-04-24 22 03 09) クリア不可能がとても笑えた。ゲーム成り立ってないじゃん。 -- カタバミ (2010-04-25 08 24 05) 利子はwaveが始まった瞬間の資金に応じて入ってくるので休憩中に配置を練ってwaveが始まってから大急ぎで配置したほうが得だね -- 名無しさん (2010-07-08 19 06 42) Ventor TD1の最後は全タイプが3体ずつ(ボーナスのやつは白2、黄1)でてくるので、全色あったほうがいい。ちなみに最後までやるとボーナスの合計は10。 -- ≦╂─)===== - (2010-12-04 21 43 44) センスはいいと思うんだけど、基本的に少数の強化砲台に複数のパワーアップを重ねることになるので、タワーを並べる楽しさが無いね。 -- 名無しさん (2011-07-13 17 36 15) 地道に貯金するゲーム?利子を30%にして最後赤3で画面を埋め尽くしたが虚しい… パズル的要素が薄いのが残念。 -- 名無しさん (2011-07-26 23 49 09) TDX29ステージまでしかいけないわ…オレンジの硬さ 速さがやばい -- 名無しさん (2011-07-31 20 09 11) そういやクリアできなくてゲーム成り立ってなくても面白いのが不思議だ -- 名無しさん (2011-08-07 18 08 15) 始めたばかりだけど、緑と紫の利用価値が分からない。赤と青だけでよさげ? -- 名無しさん (2012-02-16 11 24 14) このゲーム難しいね。でも、これくらい難しい方がやりがいがあるし楽しいかも。 -- 名無しさん (2012-02-16 13 15 35) 致命的なのが、普通のTDだと自陣に近づいた敵を優先的に狙うが、このTDだと自陣に近いヤツを無視して残りHPの高いヤツとか低いヤツとか距離が近いヤツしか狙ってくれない。 -- 名無しさん (2012-02-19 23 13 09) 紫3は攻撃中にストッパー。Xの場合緑レーザーは最初の緑の敵を倒すのに意外と必要。 -- 光次 (2012-03-27 08 56 41) ちなみに第一作のイージーの45面で敗退 -- 光次 (2012-03-27 09 39 21) VectorTD X チートだけどクリアしてた動画があった。見てたけど最終面の敵のHPha -- 名無しさん (2012-03-29 01 30 11) 途中で書き込んでしまった。続き→敵のHPは3億くらいだった。(オレンジの回復する奴のHP)他は画質悪くて見えなかった。 -- 名無しさん (2012-03-29 01 32 52) TDのぐるぐる巻のステで真ん中の大きい穴に敷き詰める作戦で40 -- 五月雨 (2012-04-09 10 02 37) TD1と2だと青い敵が多い -- 123456789 (2012-08-05 15 18 53) 初手は赤1が安定するね -- 名無しさん (2013-01-21 23 03 01) 赤1Lv1の状態で3WV青まで倒しきってくれるので、4WVで緑が出てきた時に青1を配置して、青を集中的に、次に赤をLv10にしていくと序盤は2機だけでほとんど持ちこたえてくれる。後は青1Lv10を増やし、ボーナスは全て利子、敵のHPが28000くらいの紫が出てきた時に所持金が¥12500くらいになっているので赤3ロケットを配置してレベル上げると確定クリア -- れいちゃん (2013-12-13 12 03 29) 初代なら青と赤は別色使用縛りでもソロクリア可能、緑と紫は青の助けを入れると擬似的にソロクリア可能でした。 -- れいちゃん (2013-12-13 19 07 43) VictorTD Xのクリア情報を追加しておきました。 -- れいちゃん (2013-12-13 21 39 31) Hello! kecfedd interesting kecfedd site! I m really like it! Very, very kecfedd good! -- Pharmd778 (2013-12-19 22 44 02) これ代表作なのか?代表作一覧からはずしてもいいんじゃないかな?他にもなぜ代表作に分類されてるかわからないのがいくつかあるが -- 名無しさん (2014-03-25 17 27 12) 典型的なTDだろ -- 名無しさん (2014-07-23 16 37 09) ひっそりと、PSP版がフリー仕様で配信されている。 -- 名無しさん (2017-02-03 14 27 48) 緑3って使う価値ありますか?DMG弱いのにコスト高いから謎です -- (2018-09-25 15 56 24) ↑低い単発威力反比例したかのような連射力と集団処理性能から、実際に計算すると言うほどひどくはないけど単体が削れないから・・・ -- 名無しさん (2018-10-27 08 48 47) 名前 コメント
https://w.atwiki.jp/xiao/pages/103.html
彼女俺にまたがりっぱなしで、朝まで休ませてもらえんかったww http //younube.net/calnova/95715 -- (ボンちゃん) 2009-05-30 03 46 18 気持ちよすぎてマジ天国みたいだったよwwwhttp //frskfrsk%2ecom/mentosss/110176445 -- (デロリ庵) 2009-06-01 02 54 24
https://w.atwiki.jp/toram_international/pages/100.html
Home→イベント/Event→バレンタインイベント/Valentine Event 2016 バレンタインイベント/Valentine Event 2016 イベント装備品/Event Equipments Name Catecory Status Recioe ジュノシールド/ Juno Shield 盾/Shield Base DEF:1 トレード不能/Untradable 風耐性/Wind Resistance +10% Guard率/Guard Rate +10% Guard力/Guard Power +15% 行動速度/Motion Speed +2% ラッピングリボン(赤)/ Red Wrapping Ribbon ×20 雫の欠片/Bead Fragment ×10 金属/Metal 30pts 10s チョコパンチ/ Chocolate Gifts 手甲/Knuckle Base ATK:37 (80%) トレード不能/Untradable 光属性/Light Element 最大MP/MaxMP +200 ラッピングリボン(赤)/ Red Wrapping Ribbon ×30 10s チョコカチューシャ/ Chocolate Headband 追加装備/ Addithional Gear Base DEF:5 トレード不能/Untradable 安定率/Stability +3% 攻撃MP回復/Attack MP Recovery +2 闇耐性/Dark Resistance 1% ラッピングリボン(赤)/ Red Wrapping Ribbon ×15 チョコの欠片/Chocolate Chip ×3 布地/Cloth 20pts 20s あなたのサイトのURL、そろそろスリムにしませんか?
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ui_music_volume|Music Volume ui_sound_volume|Sound Volume ui_mouse_sensitivity|Mouse Sensitivity ui_invert_mouse_y_axis|Invert Mouse Y Axis ui_enabled|Enabled ui_disabled|Disabled ui_damage_to_player|Damage to Player ui_reduced_to_1_over_4_easiest|Reduced to 1/4 (Easiest) ui_reduced_to_1_over_2_easy|Reduced to 1/2 (Easy) ui_damage_to_friends|Damage to Friends ui_reduced_to_1_over_2_easiest|Reduced to 1/2 (Easiest) ui_reduced_to_3_over_4_easy|Reduced to 3/4 (Easy) ui_normal|Normal ui_combat_ai|Combat AI ui_combat_speed|Combat Speed ui_good|Good ui_average_caps|Average ui_poor|Poor ui_faster|Faster ui_slower|Slower ui_control_block_direction|Control Block Direction ui_automatic_recommended|Automatic ui_manual_easy|Manual (Easy) ui_manual_hard|Manual (Hard) ui_by_mouse_movement|By mouse movement ui_control_attack_direction|Control Attack Direction ui_lance_control|Lance Control ui_by_relative_enemy_position|By relative enemy position ui_by_inverse_mouse_movement|By inverse mouse movement ui_battle_size|Battle Size ui_show_attack_direction|Show Attack Direction ui_show_targeting_reticule|Show Targeting Reticle ui_show_names_of_friendly_troops|Show Banners on Friendly Troops ui_report_damage|Report Damage ui_report_shot_difficulty|Report Shot Difficulty ui_difficulty_rating_percentage|Difficulty Rating = %d%% ui_controls|Controls ui_video_options|Video Options ui_done|Done ui_factions|Factions ui_item_itemname|Item - %s ui_prop_propname|Prop - %s ui_unknown_unknownname|Unknown - %s ui_entry_point_entrypointname|Entry Point %d ui_passage_menu_item_passagename|Passage (menu item %d) ui_plant_plantname|Plant - %s ui_export_file_for_character_playername_already_exists_overwrite_it|Export file for character %s already exists. Overwrite it? ui_yes|Yes ui_no|No ui_set_save_file_name|Enter a name for this save-game ui_enter_new_name|Enter a new name ui_export_character|Export Character ui_import_character|Import Character ui_character_playername_exported_successfully|Character %s exported successfully. ui_character_playername_imported_successfully|Character %s imported successfully. ui_unable_to_open_import_file|Unable to open import file. ui_are_you_sure_you_want_to_import_the_character|Are you sure you want to import the character? ui_unable_to_find_character_import_file|Unable to find character import file. ui_mount_and_blade_is_running_in_trial_mode_please_buy_the_game_for_importing_a_character|Mount Blade is running in trial mode. Please buy the game for importing a character. ui_change_skin|Skin ui_change_hair|Hair ui_change_hair_color|Hair Color ui_change_beard|Beard ui_tutorial|Tutorial ui_tutorial_face_generator|Adjust your character's face using the buttons and the sliders. To rotate the head, click on it and drag the mouse. ui_restore|Load ui_cancel|Cancel ui_delete|Delete ui_confirm_delete_game|Are you sure you want to delete this game? ui_error_removing_file|Error removing file... ui_day_datedisplay|Day %d (%d %d%d) ui_reset_changes|Reset Changes ui_weapon_proficiencies|Proficiencies ui_skills|Skills ui_attributes|Attributes ui_enter_name_here|*Enter Name Here* ui_edit_face|Click to edit face ui_statistics|Statistics ui_next|Next ui_prev|Prev ui_learn|Learn ui_question_saving_policy|What will the game's saving policy be? ui_saving_policy_realistic|Realistic! No quitting without saving! ui_saving_policy_nonrealistic|Allow me to quit without saving. ui_tutorial_character_generation|Now enter your name and distribute your attribute, skill and weapon points. You can click on various elements on the screen to learn how each one will affect your character. ui_str|STR ui_agi|AGI ui_int|INT ui_cha|CHA ui_at_learning_limit|(At learning limit) ui_not_enough_skill_points_to_learn|(Not enough skill points to learn) ui_strength|strength ui_agility|agility ui_intelligence|intelligence ui_charisma|charisma ui_not_enough_attributetype_to_learn_this_skill|(Not enough %s to learn this skill) ui_explanation_one_handed_weapon|Covers usage of one handed swords, axes and blunt weapons. ui_explanation_two_handed_weapon|Covers usage of two handed swords, great axes and mauls. ui_explanation_polearm|Covers usage of pole weapons like spears, lances, staffs, etc. ui_explanation_archery|Covers usage of bows. ui_explanation_crossbow|Covers usage of crossbows. ui_explanation_throwing|Covers usage of thrown weapons like javelins, darts, stones etc. ui_explanation_firearms|Covers usage of pistols and muskets. ui_explanation_strength|Strength Every point adds +1 to hit points. The following skills can not be developed beyond 1/3 of Strength Ironflesh, Power Strike, Power Throw, Power Draw. ui_explanation_agility|Agility Each point gives five weapon points and slightly increases movement speed. The following skills can not be developed beyond 1/3 of Agility Weapon Master, Shield, Athletics, Riding, Horse archery, Looting. ui_explanation_intelligence|Intelligence Every point to intelligence immediately gives one extra skill point. The following skills can not be developed beyond 1/3 of Intelligence Trainer, Tracking, Tactics, Path-finding, Spotting, Inventory Management, Wound treatment, Surgery, First Aid, Engineer. ui_explanation_charisma|Charisma Each point increases your party size limit by +2. The following skills can not be developed beyond 1/3 of Charisma Persuasion, Prisoner Management, Leadership, Trade. ui_level|Level %d ui_xp|Experience %d ui_next_level_at|Next level at %d ui_health_player|Health %d/%d ui_health|Health %d ui_attribute_points|Attribute points %d ui_skill_points|Skill points %d ui_weapon_points|Weapon points %d ui_mission_losses_none| none. ui_mission_losses_wounded|wounded ui_mission_losses_killed|killed ui_party_losses|%s %d wounded --- %d killed of %d. ui_casualties_sustained|Casualties sustained ui_advantage_change|Advantage change = %c%d ui_overall_battle_casualties|Overall battle causalties ui_advantage_outnumbered| You are hopelessly outnumbered. ui_advantage_major_disadvantage| You have a major disadvantage. ui_advantage_slight_disadvantage| You are slightly disadvantaged. ui_advantage_balanced| The situation is balanced. ui_advantage_fair_advantage| You have a fair advantage for winning. ui_advantage_greatly_favored| The odds of battle favor you greatly. ui_tactical_advantage|Tactical advantage %d (%s) ui_order_group|Order group ui_question_save_changes|You have made changes to the objects. Do you want to save changes? ui_yes_save|Yes, save ui_no_discard_changes|No, discard changes ui_everyone_control|Everyone! ui_everyone_around_control|Nearby Soldiers! ui_others_control|Others! ui_question_give_up_fight|Give up the fight? ui_give_up|Give up ui_keep_fighting|Keep fighting ui_question_leave_area|Leave Area ui_cant_retreat_there_are_enemies_nearby|Can't retreat. There are enemies nearby! ui_question_retreat_battle|Retreat battle? ui_retreated_battle|%s has been routed. ui_retreated_battle|%s has fled from the battlefield. ui_retreat|Retreat ui_talk|Talk ui_duel|Duel ui_mount|Mount ui_riding_skill_not_adequate_to_mount|(Riding skill too low to mount) ui_dismount|Dismount ui_exit|Exit ui_door_to|Door to ui_open|Open ui_equip|Equip ui_baggage|Baggage ui_access_inventory|Access inventory ui_chest|Chest ui_passage|Passage ui_go|Go ui_retreat_battle|Retreat Battle ui_leave_area|Leave Area ui_reports|Reports ui_camp|Camp ui_terrain|Terrain ui_quests|Notes ui_inventory|Inventory ui_character|Character ui_party|Party ui_paused|Paused ui_click_left_button_to_cancel_wait|Waiting... (Left click to return) ui_midnight|Midnight ui_late_night|Late night ui_dawn|Dawn ui_early_morning|Early morning ui_morning|Morning ui_noon|Noon ui_afternoon|Afternoon ui_late_afternoon|Late afternoon ui_dusk|Dusk ui_evening|Evening ui_midnight|Midnight ui_level_limit_reached|Level Limit Reached! ui_explanation_level_limit|Hail Adventurer, Mount Blade has not been activated yet and is running in trial mode. In this mode, the game is limited to Level 8. In order to continue playing, please restart the game and activate it with your 16-digit serial key which is included in your boxed copy. After activating, you can continue playing right from here. Now, Mount Blade will save your game and exit. ui_time_limit_reached|Time Limit Reached! ui_explanation_time_limit|Hail Adventurer, Mount Blade has not been activated yet and is running in trial mode. In this mode, the game is limited to 30 game days. In oder to continue playing, please restart the game and activate it with your 16-digit serial key which is included in your boxed copy. After activating, you can continue playing right from here. Now, Mount Blade will save your game and exit. ui_target_lost|Target lost ui_waiting|Waiting. ui_travelling_to|Travelling to ui_following|Following ui_accompanying|Accompanying ui_running_from|Running from ui_patrolling|Patrolling ui_patrolling_around|Patrolling around ui_holding|Holding ui_travelling|Travelling ui_fighting_against|Fighting against ui_speed_equals|Speed = %2.1f ui_defenders|Garrison ui_prisoners|Prisoners ui_1_hour|1 hour ui_n_hours|%d hours ui_between_hours|%d - %d hours ui_combatants|Combatants %d ui_party_size|Party size %d ui_party_size_between|Party size %d - %d ui_merchant|Merchant ui_return|Return ui_no_cost|No cost ui_rename|Rename ui_use|Use ui_destroy|Destroy ui_destructible_target|Destructible target ui_tutorial_inventory|This is the trade screen. Hold down control key while clicking on an item to quickly purchase or sell it. ui_head_armor|Head Armor %d ui_body_armor|Body Armor %d ui_leg_armor|Leg Armor %d ui_encumbrance|Encumbrance %2.1f ui_you_dont_have_value|You don't have %s. ui_merchant_cant_afford_value|%s I can't afford %s. I have only %s. ui_merchant_pay_whatever|Alright, just pay whatever you can. ui_merchant_think_of_something_else|Hmm. Let us think of something else. ui_dumping_value_items|%d items will be permanently lost, are you sure? ui_dumping_value_item|One item will be permanently lost, are you sure? ui_question_slaughter_food_and_eat|Slaughter this %s and eat it? ui_money_value|Money %s ui_dump|Discard ui_outfit|Outfit ui_arms|Arms ui_horse|Horse ui_food|Food ui_reclaim_your_sold_goods|Reclaim your sold goods before buying that! ui_return_your_bought_goods|Return your bought goods before selling that! ui_polearm_no_shield|Polearm (No shield) ui_polearm|Polearm ui_two_handed|Two-handed ui_two_handed_one_handed|Two-handed/One-handed ui_one_handed|One-handed ui_return_price|Return price %d ui_sell_price|Sell price %d ui_reclaim_price|Reclaim price %d ui_buying_price|Buying price %d ui_default_item|Default item ui_buying_price_free|Buying price Free ui_weight|Weight %2.1f ui_plus_value_to_head_armor|+%d to head armor ui_plus_value_to_body_armor|+%d to body armor ui_plus_value_to_leg_armor|+%d to leg armor ui_swing|Swing %d%s ui_damage|Damage %d%s ui_thrust|Thrust %d%s ui_accuracy|Accuracy %d ui_speed_rating|Speed rating %d ui_value_to_damage|%c%d to damage ui_value_to_morale|+%1.1f to party morale ui_resistance|Resistance %d ui_size|Size %d ui_weapon_reach|Weapon reach %d ui_armor|Armor %d ui_speed|Speed %d ui_maneuver|Maneuver %d ui_charge|Charge %d ui_hit_points|Hit Points %d/%d ui_requires_value_difficulty|Requires %s %d ui_bonus_against_shields|Bonus against shields ui_cant_be_used_to_block|Can't be used to block ui_troop_cant_use_item|%s I can't use that item! ui_notification_riding_skill_not_enough|Your riding skill is not high enough to mount this horse. ui_notification_requirements_not_met|You don't have the required skills or attributes for this weapon. ui_notification_payment_value|You must pay %s. ui_notification_payment_receive_value|You will receive %s. ui_one_handed_weapons|One Handed Weapons ui_two_handed_weapons|Two Handed Weapons ui_polearms|Polearms ui_archery|Archery ui_crossbows|Crossbows ui_throwing|Throwing ui_firearms|Firearms ui_reset|Reset ui_release_one|Release one ui_move_up|Move Up ui_move_down| Move Down ui_upgrade_one|Upgrade one ui_party_skills|Party Skills ui_morale|Morale %s ui_terrible|Terrible ui_very_low|Very low ui_low|Low ui_below_average|Below average ui_average|Average ui_above_average|Above average ui_high|High ui_very_high|Very high ui_excellent|Excellent ui_starving|Starving! %d%% ui_weekly_cost_value|Weekly cost %s ui_company|Company %d / %d ui_prisoners_equal_value|Prisoners %d / %d ui_choose_prisoners|Choose Prisoners ui_choose_companions|Choose Companions ui_rescued_prisoners|Rescued Prisoners ui_captured_enemies|Captured Enemies ui_disband|Disband ui_take_prisoner|Take prisoner ui_take_back|Take back ui_give|Give ui_take|Take ui_sell|Sell ui_hire|Hire ui_notification_cant_hire|(Can't hire not enough money) ui_uncapture|Release ui_capture|Capture ui_party_capcity_reached|(Party capacity reached) ui_all| all ui_joining_cost_weekly_wage|Joining cost %d, Weekly wage %d ui_weekly_wage|Weekly wage %d denars ui_price|Price %d ui_number_ready_to_upgrade|%d ready to be upgraded. ui_upgrade_to_value| Upgrade to %s (%dd) ui_notification_no_slot_for_upgrade|No slot for upgrading to %s! ui_shield_broken|Shield broken. ui_shield_cracked|Shield cracked. ui_shield_deformed|Shield deformed. ui_you_hit_a_friendly_troop|You hit a friendly troop! ui_hit_shield_on_back|Hit shield on back! ui_delivered_couched_lance_damage|Delivered couched lance damage! ui_received_couched_lance_damage|Received couched lance damage! ui_speed_bonus_plus|Speed bonus +%d%% ui_speed_bonus|Speed bonus %d%% ui_cant_reload_this_weapon_on_horseback|Can't reload this weapon on horseback. ui_no_more_bolts|No more bolts... ui_you_are_not_carrying_any_bolts|You are not carrying any bolts. ui_no_more_arrows|No more arrows... ui_you_are_not_carrying_any_arrows|You are not carrying any arrows. ui_head_shot|Head shot! ui_delivered_number_damage|Delivered %d damage. ui_delivered_number_damage_to_horse|Delivered %d damage to horse. ui_horse_charged_for_number_damage|Horse charged for %d damage. ui_received_number_damage|Received %d damage. ui_horse_received_number_damage|Horse received %d damage. ui_value_killed_teammate|%s has killed a teammate! ui_horse_fell_dead|Horse fell dead... ui_horse_crippled|Horse crippled... ui_shot_difficulty|Shot difficulty %2.1f ui_you_have_improved_your_proficiency_in_value_to_number|You have improved your proficiency in %s to %d. ui_your_proficiency_in_value_has_improved_by_number_to_number|Your proficiency in %s has improved by +%d to %d. ui_value_killed_by_value|%s killed by %s. ui_value_fell_dead|%s fell dead. ui_value_knocked_unconscious_by_value|%s knocked out by %s. ui_value_fell_unconscious|%s fell unconscious. ui_troop_routed|%s has been routed. ui_troop_panicked|%s has panicked. ui_troop_fled|%s has fled the battle. ui_you_got_number_experience|You got %d experience. ui_you_have_advanced_to_level_number|You have advanced to level %d. ui_value_has_advanced_to_level_number|%s has advanced to level %d. ui_you_got_value|You got %s. ui_new_quest_taken|New quest taken %s. ui_quest_completed_value|Quest completed %s. ui_quest_succeeded_value|Quest succeeded %s. ui_quest_failed_value|Quest failed %s. ui_quest_concluded_value|Quest concluded %s. ui_quest_cancelled_value|Quest cancelled %s. ui_lost_value| (Lost %s) ui_items_lost| (Items lost ui_party_has_nothing_to_eat|Party has nothing to eat! ui_days_training_is_complete|Day's training is complete... ui_total_experience_gained_through_training_number|Total experience gained through training %d ui_some_soldiers_are_ready_to_upgrade|Some soldiers are ready to upgrade. ui_number_of_companions_exceeds_leadership_limit| Number of companions exceeds leadership limit. ui_number_of_prisoners_exceeds_prisoner_management_limit| Number of prisoners exceeds prisoner management limit. ui_party_morale_is_low| Party morale is low! ui_and_one_space| and ui_has_deserted_the_party| has deserted the party. ui_have_deserted_the_party| have deserted the party. ui_weekly_report|Weekly report ui_shared_number_experience_within_party|Shared %d experience within party. ui_got_item_value|Got item %s. ui_game_saved_successfully|Game saved successfully. ui_autosaving|Autosaving... ui_quick_saving|Quick-saving... ui_cant_quick_save|Can't Quick-save during battle... ui_screenshot_taken_to_value|Screenshot is saved to %s ui_screenshot_failed|Can't save screenshot. ui_value_joined_your_party|%s joined your party. ui_value_joined_party_as_prisoner|%s joined party as prisoner. ui_value_has_joined_party|%s has joined party. ui_value_has_been_taken_prisoner|%s has been taken prisoner. ui_value_left_the_party|%s left the party. ui_number_values_left_the_party|%d %s(s) left the party. ui_number_value_left_the_party|%d %s left the party. ui_your_relations_with_value_has_improved_from_number_to_number|Your relations with %s has improved from %d to %d. ui_your_relations_with_value_has_deteriorated_from_number_to_number|Your relations with %s has deteriorated from %d to %d. ui_you_lost_value|You lost %s. ui_lost_item_value|Lost item %s. ui_got_number_value|Got %d %s. ui_lost_number_value|Lost %d %s. ui_set_default_keys|Set default keys ui_undo_changes|Undo changes ui_press_a_key|Press a key ui_return_to_game|Return to Game ui_options|Options ui_save_and_exit|Save Exit ui_save|Save ui_save_as|Save As ui_quit_without_saving|Quit without Saving ui_empty_slot|Empty Slot ui_game_saved|Game saved... ui_confirm_overwrite|Savegame for %s will be overwritten. Are you sure? ui_dynamic_lighting|Dynamic Lighting ui_character_shadows|Character Shadows ui_grass_density|Grass Density ui_environment_shadows|Environment Shadows ui_realistic_shadows_on_plants|Realistic Shadows on Plants ui_particle_systems|Particle Systems ui_gamma|Monitor Gamma ui_character_detail|Character Detail ui_character_shadow_detail|Character Shadow Detail ui_blood_stains|Blood Stains ui_on|On ui_off|Off ui_near_player_only|Near player only ui_default|Default ui_3d_grass|3D Grass ui_number_of_ragdolls|Number of Rag Dolls ui_number_of_corpses|Number of Corpses ui_unlimited|Unlimited ui_anisotropic_filtering|Anisotropic Filtering ui_fast_water_reflection|Fast Water Reflections ui_maximum_framerate|Max. Frame-rate ui_show_framerate|Show Frame-rate ui_estimated_performance|Estimated Performance %d%% ui_change_graphics_settings_explanation|Some changes you have made will take effect when you enter a new area. ui_start_tutorial|Tutorial ui_start_a_new_game|New Game ui_restore_a_saved_game|Load Game ui_exit_to_windows|Exit ui_credits|Credits ui_version_value|v%s ui_active_quests|Active Quests ui_finished_quests|Finished Quests ui_given_on_date|Given on %s ui_days_since_given|Days since given %d ui_quest_progression_number|Quest progression %d%% ui_too_many_quests|Too many quests ui_ok|OK ui_move_forward|Move Forward ui_move_backward|Move Backward ui_move_left|Move Left ui_move_right|Move Right ui_action|Action ui_jump|Jump ui_attack|Attack ui_parry_then_attack|Counter Attack ui_defend|Defend ui_kick|Kick ui_equip_weapon_1|Equip Item 1 ui_equip_weapon_2|Equip Item 2 ui_equip_weapon_3|Equip Item 3 ui_equip_weapon_4|Equip Item 4 ui_equip_next_weapon|Equip Next Weapon ui_equip_next_shield|Equip Next Shield ui_sheath_weapon|Sheath Weapon ui_character_window|Character Window ui_inventory_window|Inventory Window ui_party_window|Party Window ui_quests_window|Quests Window ui_game_log_window|Game Log Window ui_leave_location_retreat|Leave Location/Retreat ui_zoom|Zoom ui_view_outfit|View Outfit ui_toggle_first_person_view|Toggle First Person View ui_view_orders|View Orders ui_quick_save|Quick Save ui_no_key_assigned|No key assigned ui_new_enemies_have_arrived|New enemies have arrived. ui_reinforcements_have_arrived|Reinforcements have arrived. ui_report_casualties|Report Casualties ui_report_experience|Report Experience ui_current_level_value|Current Level %d ui_base_attribute_value|Base Attribute %s ui_battle_controls|Battle Controls ui_map_controls|Map Controls ui_general_controls|General Controls ui_zoom_in|Zoom In ui_zoom_out|Zoom Out ui_wait|Wait ui_take_screenshot|Take Screenshot ui_randomize|Randomize ui_hint|Hint ui_press_left_mouse_button_to_continue|Press left mouse button to continue... ui_loot|Loot ui_chest|Chest ui_cut_short|c ui_pierce_short|p ui_blunt_short|b ui_battle|Battle ui_siege|Siege ui_troops|Troops ui_loading_module_info_file|Loading Module Info File ui_processing_ini_file|Processing INI File ui_loading_music|Loading Music ui_loading_data|Loading Data ui_loading_setting_data|Loading Setting Data ui_loading_textures|Loading Textures ui_finished|Finished. ui_creating_game|Creating Game ui_loading_savegame_file|Loading Savegame File ui_loading_map_file|Loading Map File ui_initializing_map|Initializing Map ui_launching_game|Launching Game ui_capital_battle|BATTLE ui_capital_versus|--VERSUS-- ui_tracks|Tracks ui_battleground|Battleground ui_order_1|Select Order 1 ui_order_2|Select Order 2 ui_order_3|Select Order 3 ui_order_4|Select Order 4 ui_order_5|Select Order 5 ui_order_6|Select Order 6 ui_order_button_hold_this_position|Hold this position ui_order_button_follow_me|Follow me ui_order_button_charge|Charge ui_order_button_stand_ground|Stand ground ui_order_button_retreat|Retreat ui_order_button_advance|Advance ten paces ui_order_button_fall_back|Fall back ten paces ui_order_button_spread_out|Spread out ui_order_button_stand_closer|Stand closer ui_order_button_mount_horses|Mount horses ui_order_button_dismount|Dismount ui_order_button_hold_fire|Hold your fire ui_order_button_fire_at_will|Fire at will ui_order_button_use_blunt_weapons|Use only blunt weapons ui_order_button_use_any_weapon|Use weapons at will ui_order_button_movement_orders|Movement orders ui_order_button_formation_orders|Formation orders ui_order_button_fire_orders|Fire orders ui_follow_me_e_|%s, follow me! ui_charge_e_|%s, charge!!! ui_stand_ground_e_|%s, stand ground! ui_retreat_e_|%s, retreat! ui_mount_horses_e_|%s, mount horses! ui_dismount_e_|%s, dismount! ui_advance_e_|%s, advance ten paces! ui_fall_back_e_|%s, fall back ten paces! ui_stand_closer_e_|%s, stand closer! ui_spread_out_e_|%s, spread out! ui_use_blunt_weapons_e_|%s, use only blunt weapons! ui_use_any_weapon_e_|%s, use weapons at will! ui_hold_fire_e_|%s, hold your fire! ui_fire_at_will_e_|%s, fire at will! ui_hold_this_position_e_|%s, hold this position! ui_infantry|Infantry ui_archers|Archers ui_cavalry|Cavalry ui_companions|Companions ui_everyone_hear_me|Everyone, hear me! ui_everyone|Everyone ui_everyone_around_me|Nearby Soldiers ui_str_hear_me|%s, hear me! ui_str_and_str|%s and %s ui_str_comma_str|%s, %s ui_need_to_learn_prisoner_management|You need to learn Prisoner Management skill in order to take prisoners. ui_game_log|Game Log ui_recent_messages|Recent Messages ui_custom_battle|Custom Battle ui_player|Player ui_value_denars|%d denars ui_back|Back ui_forward|Forward ui_display_on_map|Show On Map ui_info_pages|Game Concepts ui_troops2|Characters ui_locations|Locations ui_click_button_to_view_note|Click on a link to view the notes ui_this_page_contains_no_information|This page contains no information ui_other_pages_that_link_here|Other pages that link here ui_report_is_value_days_old| (Report is %d days old) ui_report_is_current| (Report is current) ui_button_party_member_healthy_total|%s (%d/%d) ui_button_party_member_total|%s (%d) ui_button_party_member_hero_percentage_wounded|%s (%d%% - Wounded) ui_button_party_member_hero_percentage|%s (%d%%) ui_percentage_value|%d%% ui_full|Full ui_quick|Quick ui_none|None ui_change|Change ui_how_to_change|How to change this? ui_change_directx_explanation|You can change the render method between DirectX 7 and DirectX 9 by clicking on the Configure button at the launch menu that comes up when you first start the game. ui_dropping_picking_up|Dropping %s; picking up %s. ui_dropping|Dropping %s. ui_picking_up|Picking up %s. ui_unable_to_take|Unable to take that. ui_age|Age ui_cannot_be_used_on_horseback|Cannot be used on horseback ui_enable_vertex_shaders2|Render Method ui_screen_size2|Screen Resolution ui_use_desktop_resolution2|Use Desktop Resolution ui_shadow_quality2|Shadow Quality ui_m_low2|Low ui_m_high2|High ui_m_ultra_high2|Max ui_off2|Off ui_group_header|Class of troop ui_group_rename|Rename group ui_group_1|Infantry ui_group_2|Archers ui_group_3|Cavalry ui_group_4|Cav. Archers ui_group_5|Companions ui_group_6|Fodder ui_group_7|Unnamed 1 ui_group_8|Unnamed 2 ui_group_9|Unnamed 3 ui_group_rename|Rename Group ui_group_close|Close ui_party_b_group_information|%s belongs to %s group ui_thrown_or_s|Thrown/%s ui_ranged_damage|Ranged %d%s ui_overall_quality|Overall Quality ui_shader_quality|Shader Quality ui_flora_lod_detail|Tree Detail ui_flora_degrade_distance|Tree Degrade Distance ui_antialiasing|AntiAliasing ui_use_depth_effects|Use Depth Effects ui_hdr_mode|HDR Mode ui_autoexpore|Auto-exposure ui_choose_profile|Choose Profile ui_create|Create ui_edit|Edit ui_join_game|Join a Game ui_host_game|Host a Game ui_custom|Custom ui_medium|Medium ui_male|Male ui_female|Female ui_gender|Choose Gender ui_edit_profile|Edit Profile ui_new_profile|New Profile ui_enter_username|Enter Username ui_invalid_username|Usernames may only contain letters, numbers or '_' character. ui_confirmation|Are you sure? ui_multiplayer|Multiplayer ui_server_name|Server ui_module_name|Module ui_game_type|Game Type ui_map_name|Map ui_ping|Ping ui_dedicated|Dedicated ui_number_of_players|Players ui_password_protected|Password ui_connect|Connect ui_local_area_network|Local Area Network ui_internet|Internet ui_favorites|Favorites ui_source|Source ui_server_password|Server Password ui_refresh|Refresh ui_start_search|Start Search ui_add_to_favorites|Add to Favorites ui_remove_from_favorites|Remove from Favorites ui_use_speedtree|Use Speedtree ui_use_instancing|Use Instancing ui_error|Error ui_error_server_full|Server is full. ui_error_server_full_for_non_private|Server is full for players without a private member password. ui_error_server_password_incorrect|Incorrect password. ui_error_incorrect_serial|Incorrect serial number. ui_error_incorrect_authorization_key|Incorrect authorization key. ui_error_banned_from_server|You are banned from this server. ui_error_username_taken|Your profile name is used by another player. ui_error_authentication_failed|Authentication failed. ui_unable_to_connect_to_server|Unable to connect to server. ui_connection_to_server_is_lost|Connection to server is lost. ui_kicked_from_server|Kicked from server. ui_switch_to_module_question|This server is running another module than the one you are currently running. Do you want Mount Blade to switch to this module? ui_download_module_question|This server is running a module that is not installed on your computer. Would you like to visit the download site for this module now? ui_download_mb_new_version_question|This server is running a newer version (%d.%d%d%d) of Mount Blade than the one you are currently running (%d.%d%d%d). Would you like to visit TaleWorlds download site now? ui_download_mb_old_version_question|This server is running an older version (%d.%d%d%d) of Mount Blade and than the one you are currently running (%d.%d%d%d). ui_download_module_new_version_question|This server is running a newer version (%d.%d%d%d) of the current module than the one you are running (%d.%d%d%d). Would you like to visit the download site for this module now? ui_download_module_old_version_question|This server is running an older version (%d.%d%d%d) of the current module than the one you are running (%d.%d%d%d). ui_authenticating_with_steam|Authenticating with Steam... ui_validating_serial_number|Validating serial number... ui_scanning_lan|Scanning local area network... ui_retrieving_servers|Retrieving server list... ui_shield_size2|Size %dx%d ui_click_to_view_notes|Click to view notes ui_retrieving_server_infos|Retrieving information from servers (%d)... ui_connecting_to_server|Connecting to server... ui_requesting_to_join_the_game|Requesting to join the game... ui_loading|Loading... ui_group_value_control|Group %d! ui_drop_weapon|Drop Weapon ui_multiplayer_message_all|Send Message to Everyone ui_multiplayer_message_team|Send Message to Team ui_command_line|Command Line ui_use_ranged_weapon_as_melee|Toggle Weapon Mode ui_send_message_all|Send Message to Everyone ui_send_message_team|Send Message to Team ui_select|Select ui_context_menu|Context Menu ui_round_starts_in_value_seconds|Round starts in %d seconds... ui_watching_value|Following %s ui_capital_spec|SPEC ui_capital_dead|DEAD ui_instancing_error1|Could not lock Instance Buffer (size %d), Disabled mesh-instancing (Error Code %d) ui_instancing_error2|Could not fit instanced objects, Disabled mesh-instancing ui_by_keyboard|By movement keys ui_combat_speed_slowest|Slowest ui_combat_speed_slower|Slower ui_combat_speed_normal|Normal ui_combat_speed_faster|Faster ui_combat_speed_fastest|Fastest ui_module_newer_than_application|The module you have selected requires a newer version of the game. ui_module_older_than_application|The module you have selected requires an older version of the game. ui_unbalanced|Unbalanced ui_can_crush_through_blocks|Can crush through blocks ui_turn_camera_with_horse|Turn Camera with Horse in First Person ui_widescreen_mode_on|Multiple Screen Mode Enabled ui_widescreen_mode_off|Multiple Screen Mode Disabled ui_notification_cant_upgrade|(Can't upgrade not enough money) ui_turn_never|Never ui_turn_ranged_only|Ranged only ui_turn_melee_only|Melee only ui_turn_always|Always ui_general_options|General Options ui_vac_enabled|Valve Anti Cheat Enabled ui_campaign_ai|Campaign AI ui_downloading_map|Downloading map (%d KB) ui_download_completed|Download completed. ui_server_filter|Server filter ui_has_players|Has players ui_is_not_full|Not full ui_is_password_free|No password ui_native_only|Native only ui_ping_limit|Ping limit ui_filter_info|%d games and %d players filtered ui_is_version_compatible|Compatible with version ui_ttnet_account|TTNET Oyun account ui_username|Username ui_password|Password ui_error_incorrect_username_or_password|Incorrect username or password ui_validating_account|Validating account... ui_plase_enter_your_serial_key|Please enter your serial key ui_cut|Cutting ui_pierce|Piercing ui_blunt|Blunt ui_use_melee_weapons_e_|%s, use melee weapons! ui_use_ranged_weapons_e_|%s, use ranged weapons! ui_order_button_use_melee_weapons|Use melee weapons ui_order_button_use_ranged_weapons|Use ranged weapons ui_order_button_weapon_usage_orders|Weapon usage orders ui_fire_at_my_command_e_|%s, fire at my command! ui_fire_now_e_|%s, fire! ui_order_button_fire_at_my_command|Fire at my command ui_order_button_fire_now|Fire ui_order_form_1_row|Form 1 row ui_order_form_2_row|Form 2 rows ui_order_form_3_row|Form 3 rows ui_order_form_4_row|Form 4 rows ui_order_form_5_row|Form 5 rows ui_form_1_row_e_|%s, form 1 row! ui_form_2_row_e_|%s, form 2 rows! ui_form_3_row_e_|%s, form 3 rows! ui_form_4_row_e_|%s, form 4 rows! ui_form_5_row_e_|%s, form 5 rows! ui_order_7|Select Order 7 ui_order_8|Select Order 8 ui_all_fire_now_e_|%s, volley fire! ui_left_fire_now_e_|%s, left flank volley fire! ui_middle_fire_now_e_|%s, middle group volley fire! ui_right_fire_now_e_|%s, right flank volley fire! ui_order_button_all_fire_now|All volley fire ui_order_button_left_fire_now|Left flank volley fire ui_order_button_middle_fire_now|Middle group volley fire ui_order_button_right_fire_now|Right flank volley fire ui_crouch|Crouch
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Environmental Security (Borderlines (Minneapolis, Minn.), V. 20.) Univ of Minnesota Pr? Simon Dalby? UnivofMinnesotaPr? SimonDalby? ジャンル別? Subjects-Nonfiction-Politics-International-Relations? Subjects-Nonfiction-Government-PublicPolicy? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience A Plague of Frogs Unraveling an Environmental Mystery (Reptiles Amphibians) Univ of Minnesota Pr? William Souder? UnivofMinnesotaPr? WilliamSouder? ジャンル別? Subjects-Outdoors&Nature-Fauna-Reptiles&Amphibians? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-ProfessionalScience-BiologicalSciences-Ecology? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-EarthSciences-Ecology-General? Subjects-Science-Nature&Ecology-Animals-Reptiles&Amphibians? Substores-UnknownASINs-jp-unknown2? Toxic Burn The Grassroots Struggle Against the WTI Incinerator Univ of Minnesota Pr? Thomas Shevory? UnivofMinnesotaPr? ThomasShevory? ジャンル別? Subjects-Engineering-Civil-Environmental-SolidWasteManagement? Subjects-Nonfiction-Politics-General? Subjects-Outdoors&Nature-Environment-Conservation? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Civil-Environmental-SolidWasteManagement? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-Nature&Ecology-Environment-Conservation? Toxic Burn The Grassroots Struggle Against the Wti Incinerator Univ of Minnesota Pr? Thomas Shevory? UnivofMinnesotaPr? ThomasShevory? ジャンル別? Subjects-Engineering-Civil-Environmental-HazardousWaste? Subjects-Engineering-Civil-Environmental-SolidWasteManagement? Subjects-History-Americas-UnitedStates-State&Local-Ohio? Subjects-Nonfiction-Politics-General? Subjects-Outdoors&Nature-Environment-Conservation? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Civil-Environmental-HazardousWaste? Subjects-Professional&Technical-Engineering-Civil-Environmental-SolidWasteManagement? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-Nature&Ecology-Environment-Conservation? Water Squeeze (S O S Planet Earth) Troll Communications? Mary Le Duc O Neill? John Bindon? TrollCommunications? MaryLeDucO Neill? JohnBindon? ジャンル別? Subjects-Children sBooks-Ages9-12-General? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Air Scare (S O S Planet Earth) Troll Communications? Mary Le Duc O Neill? John Bindon? TrollCommunications? MaryLeDucO Neill? JohnBindon? ジャンル別? Subjects-Children sBooks-Ages9-12-General? Subjects-Children sBooks-People&Places-SocialScience-General? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Dow's Chemical Exposure Index Guide Amer Inst of Chemical Engineers? Dow Chemical Company? AmerInstofChemicalEngineers? DowChemicalCompany? ジャンル別? Subjects-Engineering-Chemical-General? Subjects-Engineering-Chemical-Thermodynamics? Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-Safety&Health? Subjects-Medicine-Pharmacology-Toxicology? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Chemical-General? Subjects-Professional&Technical-Engineering-Chemical-Thermodynamics? Subjects-Professional&Technical-Engineering-Industrial,Manufacturing&OperationalSystems-Safety&Health? Subjects-Reference? Subjects-Science-Chemistry-Safety? Subjects-Science-Chemistry-ChemicalEngineering? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-General Subjects-Science-Technology-Safety&Health? Subjects-Science-Medicine-Pharmacology-Toxicology? Pollution Prevention Methodology, Technologies and Practices Amer Inst of Chemical Engineers? Kenneth L. Mulholland? J. A. Dyer? AmerInstofChemicalEngineers? KennethL.Mulholland? J.A.Dyer? ジャンル別? Subjects-Engineering-Civil-Environmental-General Subjects-Engineering-Civil-Environmental-Monitoring? Subjects-Engineering-General? Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-Safety&Health? Subjects-Nonfiction-CurrentEvents-Poverty-SocialServices&Welfare? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-Civil-Environmental-Monitoring? Subjects-Professional&Technical-Engineering-Industrial,Manufacturing&OperationalSystems-Safety&Health? Subjects-Professional&Technical-Engineering-General Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-Chemistry-Industrial&Technical? Subjects-Science-Chemistry-Safety? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-General Subjects-Science-Technology-Safety&Health? Pollution (Read About Science) Heinemann Library? Herta S. Breiter? HeinemannLibrary? HertaS.Breiter? ジャンル別? Subjects-Children sBooks-Ages4-8-General? Subjects-Children sBooks-Ages9-12-General? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience The Environment (Science Projects) Heinemann Library? Robert Snedden? Chris Fairclough? HeinemannLibrary? RobertSnedden? ChrisFairclough? ジャンル別? Subjects-Children sBooks-Science,Nature&HowItWorks-Environment&Ecology-Nonfiction? Subjects-Children sBooks-Science,Nature&HowItWorks-Experiments&Projects-General? Subjects-Children sBooks-Science,Nature&HowItWorks-Nature-Environment-Nonfiction? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-BiologicalSciences-Biology-General? Your Environment (Geography Starts Here) Heinemann Library? Brenda Williams? HeinemannLibrary? BrendaWilliams? ジャンル別? Subjects-Children sBooks-Science,Nature&HowItWorks-Environment&Ecology-Nonfiction? Subjects-Nonfiction-CurrentEvents-Poverty-SocialServices&Welfare? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Science-EarthSciences-EnvironmentalScience Science and the National Environmental Policy Act Univ of Alabama Pr (Tx)? Lynton Caldwell? UnivofAlabamaPr(Tx)? LyntonCaldwell? ジャンル別? Substores-UnknownASINs-22? Subjects-Engineering-Civil-Environmental-Pollution-General? Subjects-Engineering-Civil-Environmental-Pollution-Air? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Civil-Environmental-Pollution-General? Subjects-Professional&Technical-Engineering-Civil-Environmental-Pollution-Air? Subjects-Science-EarthSciences-EnvironmentalScience The Rainforests of West Africa Ecology, Threats, and Protection Birkhauser? Claude Martin? Birkhauser? ClaudeMartin? ジャンル別? Subjects-Outdoors&Nature-Ecology-RainForests? Subjects-Outdoors&Nature-NaturalResources-General? Subjects-Outdoors&Nature-Ecosystems-Tropical? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-General Subjects-Science-Nature&Ecology-NaturalResources-General? Subjects-Science-Nature&Ecology-RainForests? Chemical Induction of Cancer Modulation and Combination Effects An Inventory of the Many Factors Which Influence Carcinogenesis Birkhauser? Joseph C. Arcos? Mary F. Argus? Yin-Tak Woo? Birkhauser? JosephC.Arcos? MaryF.Argus? Yin-TakWoo? ジャンル別? Subjects-Medicine-BasicScience-Anatomy? Subjects-Medicine-Research-Biostatistics? Subjects-Medicine-Research-General? Subjects-Medicine-Pharmacology-Pharmacy? Subjects-Medicine-InternalMedicine-Neurology-General? Subjects-Medicine-InternalMedicine-Oncology-General? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Medical-BasicSciences-Anatomy? Subjects-Professional&Technical-Medical-BasicSciences-Biostatistics? Subjects-Professional&Technical-Medical-Medicine-InternalMedicine-Neurology-General? Subjects-Professional&Technical-Medical-Medicine-InternalMedicine-Oncology? Subjects-Professional&Technical-Medical-Pharmacology-Pharmacy? Subjects-Science-Chemistry-Biochemistry? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-Mathematics-Applied-Biostatistics? Subjects-Science-Medicine-BasicScience-Anatomy? Subjects-Science-Medicine-Research-General? Subjects-Science-Medicine-Pharmacology-Pharmacy? Subjects-Science-Medicine-InternalMedicine-Neurology-General? Subjects-Science-Medicine-InternalMedicine-Oncology-General? Control and Game-Theoretic Models of the Environment (Annals of the International Society of Dynamic Games, Vol 2) Birkhauser? Carlo Carraro? Jerzy A. Filar? Birkhauser? CarloCarraro? JerzyA.Filar? ジャンル別? Substores-UnknownASINs-22? Subjects-Business&Investing-Economics-Theory? Subjects-Business&Investing-Economics-NaturalResources Subjects-Computers&Internet-Business&Culture-History? Subjects-Computers&Internet-General? Subjects-Nonfiction-CurrentEvents-Poverty-SocialServices&Welfare? Subjects-Nonfiction-Economics-Theory? Subjects-Nonfiction-Economics-NaturalResources Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Accounting&Finance-Economics-Theory? Subjects-Professional&Technical-Accounting&Finance-Economics-NaturalResources Subjects-Professional&Technical-ProfessionalScience-Evolution-GameTheory? Subjects-Professional&Technical-ProfessionalScience-Mathematics-Applied-General? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-Evolution-GameTheory? Subjects-Science-General Estrogens, Progestins, and Their Antagonists Health Issues (Hormones in Health and Disease) Birkhauser? Edwards J. Pavlik? Birkhauser? EdwardsJ.Pavlik? ジャンル別? Substores-UnknownASINs-22? Subjects-Medicine-Pharmacology-General? Subjects-Medicine-Pharmacology-Pharmacy? Subjects-Medicine-Specialties-Obstetrics&Gynecology? Subjects-Medicine-InternalMedicine-Endocrinology&Metabolism? Subjects-Medicine-InternalMedicine-Oncology? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Medical-BasicSciences-Biology? Subjects-Professional&Technical-Medical-BasicSciences-Pharmacology? Subjects-Professional&Technical-Medical-Medicine-InternalMedicine-Endocrinology&Metabolism? Subjects-Professional&Technical-Medical-Pharmacology-Pharmacy? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-General Subjects-Science-BiologicalSciences-Biology-General? Subjects-Science-Medicine-Pharmacology-General? Subjects-Science-Medicine-Pharmacology-Pharmacy? Subjects-Science-Medicine-Specialties-Obstetrics&Gynecology? Subjects-Science-Medicine-InternalMedicine-Endocrinology&Metabolism? Subjects-Science-Medicine-InternalMedicine-Oncology? Air Quality (Pageoph Topical Volumes) Birkhauser? Sethu Raman? M. P. Singh? Birkhauser? SethuRaman? M.P.Singh? ジャンル別? Substores-UnknownASINs-22? Subjects-Engineering-Civil-Environmental-General Subjects-Nonfiction-CurrentEvents-Poverty-SocialServices&Welfare? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-General Environmental Fundamentalism (Essays in Public Policy) Hoover Inst Pr? Thomas Gale Moore? HooverInstPr? ThomasGaleMoore? ジャンル別? Substores-UnknownASINs-22? Subjects-Nonfiction-CurrentEvents-Poverty-SocialServices&Welfare? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Reforming Hazardous Waste Policy (Essays in Public Policy) Hoover Inst Pr? Hilary Sigman? HooverInstPr? HilarySigman? ジャンル別? Subjects-Business&Investing-Economics-NaturalResources Subjects-Business&Investing-General? Subjects-Engineering-Civil-Environmental-HazardousWaste? Subjects-Nonfiction-SocialSciences-PoliticalScience-PublicPolicy? Subjects-Nonfiction-Government-PublicPolicy? Subjects-Nonfiction-Economics-NaturalResources Subjects-Outdoors&Nature-Environment-Recycling? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Civil-Environmental-HazardousWaste? Subjects-Professional&Technical-Accounting&Finance-Economics-NaturalResources Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-Nature&Ecology-Environment-Recycling? Breaking the Environmental Policy Gridlock (Hoover Institution Press Publication) Hoover Inst Pr? Terry L. Anderson? HooverInstPr? TerryL.Anderson? ジャンル別? Subjects-Engineering-Civil-Environmental-Planning&Management? Subjects-Nonfiction-CurrentEvents-Poverty-SocialServices&Welfare? Subjects-Nonfiction-Government-PublicAffairs&Administration? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Civil-Environmental-Planning&Management? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Reference-General? Subjects-Science-EarthSciences-EnvironmentalScience Political Environmentalism Going Behind the Green Curtain Hoover Inst Pr? Terry L. Anderson? HooverInstPr? TerryL.Anderson? ジャンル別? Subjects-Business&Investing-Economics-NaturalResources Subjects-Business&Investing-General? Subjects-Nonfiction-Government-PublicPolicy? Subjects-Nonfiction-Economics-NaturalResources Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Accounting&Finance-Economics-NaturalResources Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Agriculture and the Environment Searching for Greener Pastures (Hoover Institution Press Publication) Hoover Inst Pr? Terry L. Anderson? Bruce Yandle? HooverInstPr? TerryL.Anderson? BruceYandle? ジャンル別? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-ProfessionalScience-AgriculturalSciences-General? Subjects-Professional&Technical-ProfessionalScience-BiologicalSciences-Ecology? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-EarthSciences-Ecology-General? Subjects-Science-General Subjects-Science-AgriculturalSciences-General? Unit Operations and Processes in Environmental Engineering Brooks/Cole Pub Co? Tom D. Reynolds? Brooks/ColePubCo? TomD.Reynolds? ジャンル別? Subjects-Engineering-Chemical-UnitOperations&TransportPhenomena? Subjects-Engineering-Civil-Surveying&Photogrammetry? Subjects-Engineering-Civil-Environmental-General Subjects-Engineering-General? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Chemical-UnitOperations&TransportPhenomena? Subjects-Professional&Technical-Engineering-Civil-Surveying&Photogrammetry? Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-General Subjects-Science-EarthSciences-EnvironmentalScience The Value of Visibility Economic Theory and Applications for Air Pollution Control Abt Books? Robert D. Rowe? Lauraine G. Chestnut? AbtBooks? RobertD.Rowe? LauraineG.Chestnut? ジャンル別? Subjects-Business&Investing-Economics-NaturalResources Subjects-Engineering-SpecialTopics-AppliedAtmosphericSciences? Subjects-Engineering-Civil-Environmental-Pollution-Air? Subjects-Nonfiction-Economics-NaturalResources Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Civil-Environmental-Pollution-Air? Subjects-Professional&Technical-Engineering-SpecialTopics-AppliedAtmosphericSciences? Subjects-Professional&Technical-Accounting&Finance-Economics-NaturalResources Subjects-Science-EarthSciences-EnvironmentalScience Environment, Development and Politics in India Univ Pr of Amer? Renu Khator? UnivProfAmer? RenuKhator? ジャンル別? Subjects-Business&Investing-Economics-NaturalResources Subjects-Nonfiction-Politics-General? Subjects-Nonfiction-SocialSciences-PoliticalScience-LevelsofGovernment-FederalGovernment? Subjects-Nonfiction-CurrentEvents-Poverty-SocialServices&Welfare? Subjects-Nonfiction-Economics-NaturalResources Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Accounting&Finance-Economics-NaturalResources Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Ethics and the Environment Univ Pr of Amer? Richard E. Hart? UnivProfAmer? RichardE.Hart? ジャンル別? Substores-UnknownASINs-22? Subjects-Nonfiction-Philosophy-Ethics&Morality? Subjects-Nonfiction-SocialSciences-HumanGeography? Subjects-Nonfiction-SocialSciences-PoliticalScience-LevelsofGovernment-FederalGovernment? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-EarthSciences-Ecology-General? Global Marine Environment Does the Water Planet Have a Future? Univ Pr of Amer? Herman Prager? UnivProfAmer? HermanPrager? ジャンル別? Subjects-Nonfiction-SocialSciences-PoliticalScience-LevelsofGovernment-FederalGovernment? Subjects-Nonfiction-CurrentEvents-Poverty-SocialServices&Welfare? Subjects-Outdoors&Nature-Conservation-General? Subjects-Outdoors&Nature-Conservation-Water? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-Nature&Ecology-Oceans&Seas-Oceanography-General? Substores-UnknownASINs-jp-unknown2? Global Marine Environment Does the Water Planet Have a Future? Univ Pr of Amer? Herman Prager? UnivProfAmer? HermanPrager? ジャンル別? Subjects-Nonfiction-SocialSciences-PoliticalScience-LevelsofGovernment-FederalGovernment? Subjects-Outdoors&Nature-Ecology-General? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-Nature&Ecology-General? Ecology, Law and Economics The Simple Analytics of Natural Resource and Environmental Economics Univ Pr of Amer? Nicholas Mercuro? Franklin A. Lopez? Kristian P. Preston? UnivProfAmer? NicholasMercuro? FranklinA.Lopez? KristianP.Preston? ジャンル別? ユーズドブック(洋書)-Law? Subjects-Business&Investing-Economics-NaturalResources Subjects-Law-General? Subjects-Nonfiction-SocialSciences-Sociology-General? Subjects-Nonfiction-Economics-NaturalResources Subjects-Nonfiction-Law-General? Subjects-Outdoors&Nature-Ecology-General? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Accounting&Finance-Economics-NaturalResources Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-EarthSciences-Ecology-General? Subjects-Science-Nature&Ecology-General? Environmental Destruction, Risk Exposure and Social Asymmetry Case Studies of the Environmental Movement's Action Univ Pr of Amer? Margarita Alario? UnivProfAmer? MargaritaAlario? ジャンル別? Substores-UnknownASINs-22? Subjects-Engineering-Civil-Environmental-SolidWasteManagement? Subjects-Engineering-Civil-Environmental-Pollution-Air? Subjects-Nonfiction-SocialSciences-PoliticalScience-LevelsofGovernment-FederalGovernment? Subjects-Nonfiction-CurrentEvents-Poverty-SocialServices&Welfare? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Civil-Environmental-SolidWasteManagement? Subjects-Professional&Technical-Engineering-Civil-Environmental-Pollution-Air? Subjects-Science-EarthSciences-EnvironmentalScience Caring for Creation Toward an Ethic of Responsibility Morehouse Pub Co? Anne Rowthorn? MorehousePubCo? AnneRowthorn? ジャンル別? Substores-UnknownASINs-22? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Religion&Spirituality-Christianity-Theology-Ethics? Subjects-Religion&Spirituality-ReligiousStudies-Theology-General? Subjects-Religion&Spirituality-ReligiousStudies-Theology-MoralTheology? Subjects-Science-EarthSciences-EnvironmentalScience International Conference on Monitoring of Toxic Chemicals and Biomarkers 23-26 June 1992 Berlin, Frg (Proceedings of S P I E) Society of Photo Optical? Tuan Vo-Dinh? Karl Cammann? SocietyofPhotoOptical? TuanVo-Dinh? KarlCammann? ジャンル別? Substores-UnknownASINs-22? Subjects-Engineering-Civil-Surveying&Photogrammetry? Subjects-Engineering-Civil-Environmental-HazardousWaste? Subjects-Engineering-Civil-Environmental-Monitoring? Subjects-Engineering-Civil-Environmental-Pollution-Air? Subjects-Health,Mind&Body-General? Subjects-Medicine-Pharmacology? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Civil-Surveying&Photogrammetry? Subjects-Professional&Technical-Engineering-Civil-Environmental-HazardousWaste? Subjects-Professional&Technical-Engineering-Civil-Environmental-Monitoring? Subjects-Professional&Technical-Engineering-Civil-Environmental-Pollution-Air? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-General Subjects-Science-Medicine-Pharmacology? Tunable Diode Laser Spectroscopy, Lidar, and Dial Techniques for Environmental and Industrial Measurements 11-14 October 1993, Atlanta, Georgia, V. Society of Photo Optical? Schiff? SocietyofPhotoOptical? Schiff? ジャンル別? Substores-UnknownASINs-22? Subjects-Engineering-General? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-General Subjects-Science-EarthSciences-EnvironmentalScience Chemical, Biochemical and Environmental Fiber Sensors VIII Society of Photo Optical? Robert A. Lieberman? SocietyofPhotoOptical? RobertA.Lieberman? ジャンル別? Substores-UnknownASINs-22? Subjects-Engineering-Electrical&Electronics-Optics-FiberOptics? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Electrical&Electronics-Optics-FiberOptics? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-General Lidar Remote Sensing for Industry and Environment Monitoring (Mexican American Experience) SPIE-International Society for Optical Engine? Upendra N. Singh? Toshikasu Itabe? Nobuo Sugimoto? SPIE-InternationalSocietyforOpticalEngine? UpendraN.Singh? ToshikasuItabe? NobuoSugimoto? ジャンル別? Subjects-Engineering-Civil-RemoteSensing? Subjects-Engineering-Mechanical-General? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Civil-RemoteSensing? Subjects-Professional&Technical-Engineering-Mechanical-General? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-Physics-Applied? Remote Sensing for Agriculture, Ecosystems, and Hydrology II (Europto Series) SPIE-International Society for Optical Engine? Manfred Owe? Guido D Urso? Eugenio Zilioli? SPIE-InternationalSocietyforOpticalEngine? ManfredOwe? GuidoD Urso? EugenioZilioli? ジャンル別? Subjects-Engineering-Civil-RemoteSensing? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Civil-RemoteSensing? Subjects-Professional&Technical-ProfessionalScience-AgriculturalSciences-General? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-History&Philosophy-HistoryofScience? Subjects-Science-Mathematics-General? Subjects-Science-AgriculturalSciences-General? Techologies for Synthetic Environments Hardware-In-The-Loop Testing Society of Photo Optical? Robert Lee Murrer? SocietyofPhotoOptical? RobertLeeMurrer? ジャンル別? Substores-UnknownASINs-63? Subjects-Engineering-Chemical-PolymerChemistry? Subjects-Engineering-General? Subjects-Engineering-MaterialsScience-PolymerScience? Subjects-History-MilitaryScience? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Chemical-PolymerChemistry? Subjects-Professional&Technical-Engineering-MaterialsScience-PolymerScience? Subjects-Professional&Technical-Engineering-General Subjects-Science-Chemistry-Industrial&Technical? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-General Advanced Environmental, Chemical, And Biological Sensing Technologies Ii Society of Photo Optical? Tuan Vo-Dinh? SocietyofPhotoOptical? TuanVo-Dinh? ジャンル別? Subjects-Engineering-Civil-Environmental-General Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-General Thinking About Nature An Investigation of Nature, Value, and Ecology Univ of Georgia Pr? Andrew Brennan? UnivofGeorgiaPr? AndrewBrennan? ジャンル別? Subjects-Outdoors&Nature-Conservation-General? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-ProfessionalScience-BiologicalSciences-Ecology? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-EarthSciences-Ecology-General? Subjects-Science-General The Ethics of Environmental Concern Univ of Georgia Pr? Robin Attfield? UnivofGeorgiaPr? RobinAttfield? ジャンル別? Subjects-Nonfiction-Philosophy-Ethics&Morality? Subjects-Nonfiction-Philosophy-General? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Ethics and Environmental Policy Theory Meets Practice Univ of Georgia Pr? Frederick Ferre? Peter Hartel? UnivofGeorgiaPr? FrederickFerre? PeterHartel? ジャンル別? Subjects-Nonfiction-Philosophy-Ethics&Morality? Subjects-Nonfiction-Philosophy-General? Subjects-Nonfiction-SocialSciences-PoliticalScience-LevelsofGovernment-FederalGovernment? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Science-EarthSciences-EnvironmentalScience The Tender Carnivore and the Sacred Game Univ of Georgia Pr? Paul Shepard? UnivofGeorgiaPr? PaulShepard? ジャンル別? Subjects-Engineering-Civil-Environmental-Pollution-Air? Subjects-Nonfiction-SocialSciences-HumanGeography? Subjects-Outdoors&Nature-Conservation-General? Subjects-Outdoors&Nature-Ecology-General? Subjects-Outdoors&Nature-Environment-Conservation? Subjects-Outdoors&Nature-Environment-Ecology? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Civil-Environmental-Pollution-Air? Subjects-Professional&Technical-ProfessionalScience-AgriculturalSciences-General? Subjects-Professional&Technical-ProfessionalScience-BiologicalSciences-Ecology? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-EarthSciences-Ecology-AnimalEcology? Subjects-Science-EarthSciences-Ecology-General? Subjects-Science-General Subjects-Science-Nature&Ecology-General? Subjects-Science-Nature&Ecology-Environment-Conservation? Subjects-Science-Nature&Ecology-Environment-Ecology? The Great New Wilderness Debate Univ of Georgia Pr? J. Baird Callicott? Michael P. Nelson? UnivofGeorgiaPr? J.BairdCallicott? MichaelP.Nelson? ジャンル別? Subjects-Business&Investing-Industries&Professions-RealEstate-General? Subjects-Nonfiction-Philosophy-General? Subjects-Nonfiction-SocialSciences-Archaeology-General? Subjects-Outdoors&Nature-Fauna-Wildlife? Subjects-Outdoors&Nature-Conservation-General? Subjects-Outdoors&Nature-Ecology-General? Subjects-Outdoors&Nature-NatureWriting? Subjects-Outdoors&Nature-Environment-Conservation? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Accounting&Finance-Industries&Professions-RealEstate-General? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-Nature&Ecology-General? Subjects-Science-Nature&Ecology-Animals-Wildlife? Subjects-Science-Nature&Ecology-Essays? Subjects-Science-Nature&Ecology-Environment-Conservation? Subjects-Science-Archaeology-General? The Great New Wilderness Debate Univ of Georgia Pr? J. Baird Callicott? Michael P. Nelson? UnivofGeorgiaPr? J.BairdCallicott? MichaelP.Nelson? ジャンル別? Subjects-Nonfiction-Philosophy-General? Subjects-Nonfiction-SocialSciences-Archaeology-General? Subjects-Outdoors&Nature-Fauna-Wildlife? Subjects-Outdoors&Nature-Conservation-General? Subjects-Outdoors&Nature-Ecology-General? Subjects-Outdoors&Nature-NatureWriting? Subjects-Outdoors&Nature-Environment-Conservation? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-Nature&Ecology-General? Subjects-Science-Nature&Ecology-Animals-Wildlife? Subjects-Science-Nature&Ecology-Essays? Subjects-Science-Nature&Ecology-Environment-Conservation? Subjects-Science-Archaeology-General? Environmental Ethics and the Global Marketplace Univ of Georgia Pr? Dorinda G. Dallmeyer? Albert F. Ike? UnivofGeorgiaPr? DorindaG.Dallmeyer? AlbertF.Ike? ジャンル別? Subjects-Business&Investing-Biographies&Primers-PopularEconomics? Subjects-Business&Investing-Economics-Theory? Subjects-Business&Investing-Economics-NaturalResources Subjects-Business&Investing-Management&Leadership? Subjects-Nonfiction-Politics-General? Subjects-Nonfiction-CurrentEvents-General? Subjects-Nonfiction-Economics-General? Subjects-Nonfiction-Economics-Theory? Subjects-Nonfiction-Economics-NaturalResources Subjects-Outdoors&Nature-Conservation-General? Subjects-Outdoors&Nature-Environment-Conservation? Subjects-Outdoors&Nature-Environment-Ecology? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Accounting&Finance-Economics-General? Subjects-Professional&Technical-Accounting&Finance-Economics-Theory? Subjects-Professional&Technical-Accounting&Finance-Economics-NaturalResources Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Professional&Technical-BusinessManagement-Management&Leadership? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-Nature&Ecology-Environment-Conservation? Subjects-Science-Nature&Ecology-Environment-Ecology? Divided Planet The Ecology of Rich and Poor Univ of Georgia Pr? Tom Athanasiou? UnivofGeorgiaPr? TomAthanasiou? ジャンル別? Subjects-Business&Investing-Economics-NaturalResources Subjects-Nonfiction-Politics-General? Subjects-Nonfiction-Politics-RegionalPlanning? Subjects-Nonfiction-CurrentEvents-Poverty-SocialServices&Welfare? Subjects-Nonfiction-Economics-NaturalResources Subjects-Outdoors&Nature-Ecology-General? Subjects-Outdoors&Nature-Environment-Conservation? Subjects-Outdoors&Nature-Environment-Ecology? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Accounting&Finance-Economics-NaturalResources Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-EarthSciences-Ecology-General? Subjects-Science-Nature&Ecology-General? Subjects-Science-Nature&Ecology-Environment-Conservation? Subjects-Science-Nature&Ecology-Environment-Ecology? Subjects-Science-Technology-RenewableEnergy? Environmental Ethics and the Global Marketplace Univ of Georgia Pr? Albert F. Ike? Dorinda G. Dallmeyer? UnivofGeorgiaPr? AlbertF.Ike? DorindaG.Dallmeyer? ジャンル別? Subjects-Business&Investing-Economics-SustainableDevelopment? Subjects-Business&Investing-Economics-Theory? Subjects-Business&Investing-Economics-NaturalResources Subjects-Nonfiction-Politics-General? Subjects-Nonfiction-Economics-SustainableDevelopment? Subjects-Nonfiction-Economics-Theory? Subjects-Nonfiction-Economics-NaturalResources Subjects-Outdoors&Nature-Environment-Ecology? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Accounting&Finance-Economics-SustainableDevelopment? Subjects-Professional&Technical-Accounting&Finance-Economics-Theory? Subjects-Professional&Technical-Accounting&Finance-Economics-NaturalResources Subjects-Professional&Technical-ProfessionalScience-BiologicalSciences-Ecology? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-EarthSciences-Ecology-General? Subjects-Science-Nature&Ecology-Environment-Ecology? The Way An Ecological World-View Univ of Georgia Pr? Edward Goldsmith? UnivofGeorgiaPr? EdwardGoldsmith? ジャンル別? Subjects-Outdoors&Nature-Conservation-General? Subjects-Outdoors&Nature-Ecology-General? Subjects-Outdoors&Nature-Environment-Ecology? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-ProfessionalScience-BiologicalSciences-Ecology? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-EarthSciences-Ecology-General? Subjects-Science-Nature&Ecology-General? Subjects-Science-Nature&Ecology-Environment-Ecology? Dwellers in the Land The Bioregional Vision Univ of Georgia Pr? Kirkpatrick Sale? UnivofGeorgiaPr? KirkpatrickSale? ジャンル別? Subjects-Nonfiction-Philosophy-Science? Subjects-Nonfiction-Politics-Ideologies? Subjects-Nonfiction-Politics-RegionalPlanning? Subjects-Nonfiction-SocialSciences-HumanGeography? Subjects-Nonfiction-UrbanPlanning&Development-General? Subjects-Outdoors&Nature-Conservation-Environmentalism? Subjects-Outdoors&Nature-Environment-Ecology? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-ProfessionalScience-BiologicalSciences-Ecology? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-History&Philosophy-General? Subjects-Science-Nature&Ecology-Environment-Ecology? Eugene Odum Ecosystem Ecologist Environmentalist Univ of Georgia Pr? Betty Jean Craige? UnivofGeorgiaPr? BettyJeanCraige? ジャンル別? Subjects-Biographies&Memoirs-General? Subjects-Biographies&Memoirs-Professionals&Academics-Educators? Subjects-Biographies&Memoirs-Professionals&Academics-Scientists? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-ProfessionalScience-BiologicalSciences-Ecology? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-EarthSciences-Ecology-General? Subjects-Outdoors&Nature-Environment-EnvironmentalScience 洋書
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High-Tech Weapons Factory 建設コスト: 資金600 , Tools 6 , Concrete 8 , Steel 5 維持コスト: 資金-60, 電力-3, エコバランス-6 サイズ: 4x6(地上) アンロック条件: Tech Researcher 1名以上 機能: High-Tech Weaponsの生産(毎分1.33t) 稼動条件: Microchips(毎分4t)、Iron(毎分2t)の供給を受けること ハイテクウェポンズ ファクトリー、ハイテク兵器工場。 Tech系の強力なユニットや防衛施設を建造するのに用いるHigh-Tech Weaponsを生産する施設。 High-Tech Weapons Factory1軒の稼動にはChip Factory 2軒とIron Smelter 1軒を必要となる。 つまりこの施設1軒だけでMine Site2箇所を占有することになる(Ecoの場合はCoalも含めて2.5箇所分)。 しかも生産速度が遅いので、FireBirdやDeep Sea Hunterを実戦投入する予定なら2軒以上建てたほうがよい。 そのため、十分な数のMine Siteを確保することが重要となる。
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クエスト/Story of the Century 概要 パイパーのインタビューを受ける 発生方法 ダイアモンドシティでパイパーと話す 主な流れ 詳細と補足 クエストクリア後、しばらくするとダイアモンドシティでインタビューを載せた新聞が配られる。 選んだ選択肢によって記事の内容が変わる。ダイアモンドセキュリティが主人公に対し特殊な台詞を吐くようになる。 クエストクリア後、パイパーをコンパニオンにできるようになる。 拾えるもの 報酬 XP
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Infantry Luftwaffe Squad Contents 1 Luftwaffe Squad Veterancy 2 Tactics 3 History 4 Requires 4.1 Luftwaffe Ground Forces 5 Called In Using 5.1 Luftwaffe Ground Forces 6 Can Construct 6.1 Barbed Wire 6.2 Road Blocks 6.3 Sand Bags 6.4 Luftwaffe Flakvierling 38 6.5 Panzer Elite 88mm Flak 36 7 Squad Abilities 7.1 Advanced Repair 7.2 Sprint 8 Squad Weapons 8.1 Panzer Elite Kar98K Leader 8.2 Luftwaffe Kar98K Luftwaffe Squad Squad Size 5 Capture Rate 1 Sup Threshold 0.2 Health 275 Sight 35 Pin Threshold 0.6 Cost 350 Detection 7/0 Recovery Rate 0.008 Hotkey Population 5 Time 75 Retreat Modifier 0.5 Target Type infantry Upkeep 6.72 Reinforce Cost 0.5 Critical Type infantry Squad Slots 4 Reinforce Time 1 Luftwaffe Squad Veterancy [Expand][Hide] Received Damage Received Suppression Maximum Health Health Regeneration 0.95 0.85 1.1 3.36/min Accuracy Reload Cooldown Penetration 1.1 0.9 0.9 1.15 8 Vet-Exp Received Damage Received Suppression Maximum Health Health Regeneration 0.95 0.85 1.1 3.36/min Accuracy Reload Cooldown Penetration 1.1 0.9 0.9 1.15 22 Vet-Exp Received Damage Received Suppression Maximum Health Health Regeneration Received Accuracy 0.95 0.85 1.1 3.36/min 0.95 Accuracy Reload Cooldown Penetration 1.1 0.9 0.9 1.15 38 Vet-Exp Tactics Luftwaffe Ground Forces can build the Flakvierling 38, and with a Doctrine upgrade, the 88mm Flak 36. It is advisable to let your Luftwaffe Ground Forces pick up fallen weapons due to their weak firepower. Luftwaffe Units are arguably the best units for manning fallen emplacements and weapons, due to their cheap reinforcement costs. Use the Luftwaffe advanced repair wisely, keep them off the front lines and repairing damaged vehicles. History As losses mounted in the Eastern Front, the Heer (Regular Army) requested that the Luftwaffe transfer surplus personnel to bolster their manpower. Herman Göring, the head of the Luftwaffe, refused and instead ordered the formation of Luftwaffe Field Divisions that would be solely under his command. This hastily-raised infantry divisions were given only rudimentary training and suffered from equipment shortages. As a result, their performance was poor when they entered battle against Soviet forces. Some divisions were utterly destroyed, and those that were not wiped out were placed under the Heer s jurisdiction. By the time the Western Allies invaded Normandy, all the remaining Luftwaffe Field units were part of the Heer and assigned to defensive duties. The Luftwaffe squad in Company of Heroes appears to be from a Flaksturmregiment (Anti-aircraft Assault Regiment), which were independent Luftwaffe Field units that provided anti-aircraft defense for other units. Requires Luftwaffe Ground Forces [Expand][Hide] Cost 1 Time Hotkey Effects Luftwaffe ground forces are adequate soldiers who can construct light defenses and, more importantly, devastating AA weapons including the Flakvierling quad 20mm cannon. ESee Upgrade Luftwaffe Ground Forces for details. Called In Using Luftwaffe Ground Forces [Expand][Hide] Cost 260 Activation targeted Duration 0 Target tp_any Recharge 40 Hotkey Effects Luftwaffe ground forces are light combat troops also capable of constructing simple defenses and AA weapons. ESee Ability Luftwaffe Ground Forces for details. Can Construct Barbed Wire [Expand][Hide] Health 110 Target Type defenses Cost Critical Type defenses Time 5 Hotkey W Effects Barbed Wire fences stop Enemy Troops from entering your Territory. ESee Structure Barbed Wire for details. Road Blocks [Expand][Hide] Health 750 Target Type defenses Cost Critical Type defenses Time 20 Hotkey R Effects Road Blocks are extremely tough piles of junk material scraped together to block off an area. Roadblocks must be destroyed and cannot be crushed by any tank. ESee Structure Road Blocks for details. Sand Bags [Expand][Hide] Health 220 Target Type defenses Cost Critical Type defenses Time 12 Hotkey S Effects Sand bags provide Troops with cover. ESee Structure Sand Bags for details. Luftwaffe Flakvierling 38 [Expand][Hide] Health 250 Population 6 Cost 30030 Target Type flak Time 76 Hotkey V Effects This emplaced AA weapon delivers a devastating volume of 20mm firepower against light and soft targets. ESee Vehicle Luftwaffe Flakvierling 38 for details. Panzer Elite 88mm Flak 36 [Expand][Hide] Health 375 Population 11 Cost 40075 Target Type flak Time 60 Hotkey F Effects The 88mm Flak 36 provides fearsome Anti Tank and Anti Air firepower. ESee Vehicle Panzer Elite 88mm Flak 36 for details. Squad Abilities Advanced Repair [Expand][Hide] Cost Activation targeted Duration 0 Target tp_entity_and_squad_entity Recharge 0 Hotkey E Effects Repair a Structure or Vehicle for a nominal Resource cost. ESee Ability Advanced Repair for details. Sprint [Expand][Hide] Cost Activation timed Duration 15 Target tp_any Recharge 60 Hotkey S Effects Sprinting will make a squad move faster for a short time. ESee Ability Sprint for details. Squad Weapons Panzer Elite Kar98K Leader [Expand][Hide] Weapon Panzer Elite Kar98K Leader See Weapon Panzer Elite Kar98K Leader for details. Luftwaffe Kar98K [Expand][Hide] Weapon Luftwaffe Kar98K See Weapon Luftwaffe Kar98K for details. Retrieved from http //coh-stats.com/Infantry Luftwaffe_Squad
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A Story サークル:発熱巫女~ず Number Track Name Arranger Lyrics Vocal Original Works Original Tune Length 01 Dawn Fades Maurits"禅"Cornelis(時にメランコリー) - - 東方花映塚 花の映る塚 [00 57] 02 I Wish NAGI☆ 宇田 敬子 舞花 東方星蓮船 平安のエイリアン [04 49] Tim Vegas 03 Starscraper Maurits"禅"Cornelis(時にメランコリー) Tim Vegas SAKURA_bot 東方星蓮船 感情の摩天楼 [06 34] Tim Vegas 04 Les Feuilles Mortes NAGI☆ capo ぴえむこ 東方風神録 人恋し神様 [04 30] 05 明日ハレの日、ケの昨日 ~帰り路~ NAGI☆ - - 東方風神録 明日ハレの日、ケの昨日 [05 09] 06 Now Forever(M.Z.C The Rain and ShadowsElectro Remix) Maurits"禅"Cornelis(時にメランコリー) 宇田 敬子 Chen-U 東方幻想郷 眠れる恐怖 [06 03] 東方花映塚 今昔幻想郷 07 A Native Face(blazin house mix extended) Tim Vegas 宇田 敬子 Chen-U 東方風神録 ネイティブフェイス [07 42] 08 Now Forever(M.Z.C The Rain and ShadowsElectro Remix Extended) Maurits"禅"Cornelis(時にメランコリー) 宇田 敬子 Chen-U 東方幻想郷 眠れる恐怖 [08 39] 東方花映塚 今昔幻想郷 詳細 博麗神社例大祭7(2010/3/14)にて頒布 イベント価格:1,000円 ショップ価格:1,260円(税込) CD番号:HTNT-006 レビュー 枚数を重ねるごとに確実にクオリティが上がっている。凄過ぎる バランスや総合力ではRe Starlights An Umbrellaに軍配が上がるが、各曲の瞬間風速力においては前作のそれを遥かに凌駕している I wishヤバい、Starscraperヤバい、Now Fowever何このベースとダブサンプリングマジヤバい 本家A Native Faceもロングバージョンとしてリマスタリングされ細かい部分に磨きがかかって元ネタにより近づいた印象 もうすんげーしか感想が出てきません 嫌が応にも次回作以降に期待せざるを得ない 今後もこの調子で頑張ってもらいたいものです 発熱入門用としてもオススメだが、Re Starlights An Umbrellaとリミックスで共有している曲も多いので 併せて買うとベターかな -- 名無しさん (2010-05-27 12 21 54) 名前 コメント